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#pragma once
#include "StarPane.hpp"
#include "StarWiring.hpp"
namespace Star {
STAR_CLASS(WorldClient);
STAR_CLASS(WorldPainter);
STAR_CLASS(Player);
STAR_CLASS(WirePane);
class WirePane : public Pane, public WireConnector {
public:
WirePane(WorldClientPtr worldClient, PlayerPtr player, WorldPainterPtr worldPainter);
virtual ~WirePane() {}
virtual void update(float dt) override;
virtual bool sendEvent(InputEvent const& event) override;
virtual SwingResult swing(WorldGeometry const& geometry, Vec2F position, FireMode mode) override;
virtual bool connecting() override;
virtual void reset();
protected:
void renderImpl() override;
private:
void renderWire(Vec2F from, Vec2F to, Color baseColor);
WorldClientPtr m_worldClient;
PlayerPtr m_player;
WorldPainterPtr m_worldPainter;
Vec2I m_mousePos;
bool m_connecting;
WireDirection m_sourceDirection;
WireConnection m_sourceConnector;
Vec2F m_inSize;
Vec2F m_outSize;
Vec2F m_nodeSize;
float m_beamWidthDev;
float m_minBeamWidth;
float m_maxBeamWidth;
float m_beamTransDev;
float m_minBeamTrans;
float m_maxBeamTrans;
float m_innerBrightnessScale;
float m_firstStripeThickness;
float m_secondStripeThickness;
};
}
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