Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-03-29 | wire interface: fetch render vars on init instead of every wire (wtf?) | Kae | |
2024-02-25 | Use "#pragma once" instead of include guards | Kai Blaschke | |
2023-07-21 | Support for changing the game's timescale | Kae | |
Context-specific (like per-world) timescales can also be added later | |||
2023-07-05 | Wire rendering improvements | Kae | |
2023-06-20 | everything everywhere | Kae | |
all at once |