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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ncurses.h>
struct game
{
int click;
int multiplifier;
int score;
};
int get_score (struct game *game);
void *set_score (struct game *game, int score);
int get_click (struct game *game);
void *set_click (struct game *game, int click);
int get_multiplifier (struct game *game);
int
main (void)
{
/* Initialize NCurses screen and get the default window, stdscr */
if ( ! initscr() )
{
printf("Too little amount of memory\n");
return 1;
}
/* This fixes the problem of input that shows up */
noecho();
/* Place a border with default settings (0 means default) */
border(0, 0, 0, 0, 0, 0, 0, 0);
/* Get window size */
int sy, sx;
getmaxyx(stdscr, sy, sx);
/* Place a string onto the window in specified location */
char *name = "NCurses clicker";
mvprintw(0, sx / 2 - strlen(name) / 2, name);
char *help = "[ ] - click, [q]uit, [u]pgrade";
mvprintw(sy - 2, sx / 2 - strlen(help) / 2, help);
/* Refresh our window to include settings above */
refresh();
/* Initialize the structure and set the values */
struct game *cur_game = malloc(sizeof(struct game));
cur_game->click = 1;
cur_game->multiplifier = 2;
/* The main loop that also catches user input */
int ch = 0;
while (ch = getch())
{
if (ch == ' ')
{
set_score(cur_game, get_score(cur_game) + get_click(cur_game));
}
if (ch == 'q')
{
break;
}
if (ch == 'u')
{
if (get_score(cur_game) >= 2 * get_multiplifier(cur_game))
{
set_score(cur_game, get_score(cur_game) - get_click(cur_game) * 2);
set_click(cur_game, get_click(cur_game) * get_multiplifier(cur_game));
}
}
}
/* Remove the main window and exit */
endwin();
}
int
get_score (struct game *game)
{
return game->score;
}
void *
set_score (struct game *game, int score)
{
game->score = score;
mvprintw(3, 1, "%d", game->score);
}
int
get_click (struct game *game)
{
return game->click;
}
void *
set_click (struct game *game, int click)
{
game->click = click;
}
int
get_multiplifier (struct game *game)
{
return game->multiplifier;
}
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