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#include "StarTestUniverse.hpp"
#include "StarFile.hpp"
#include "StarQuests.hpp"
#include "StarPlayerFactory.hpp"
#include "StarPlayerStorage.hpp"
#include "StarStatistics.hpp"
#include "StarStatisticsService.hpp"
#include "StarPlayer.hpp"
#include "StarAssets.hpp"
#include "StarWorldClient.hpp"
namespace Star {
TestUniverse::TestUniverse(Vec2U clientWindowSize) {
auto& root = Root::singleton();
m_clientWindowSize = clientWindowSize;
m_storagePath = File::temporaryDirectory();
auto playerStorage = make_shared<PlayerStorage>(File::relativeTo(m_storagePath, "player"));
auto statistics = make_shared<Statistics>(File::relativeTo(m_storagePath, "statistics"));
m_server = make_shared<UniverseServer>(File::relativeTo(m_storagePath, "universe"));
m_client = make_shared<UniverseClient>(playerStorage, statistics);
m_server->start();
m_mainPlayer = root.playerFactory()->create();
m_mainPlayer->finalizeCreation();
m_mainPlayer->setAdmin(true);
m_mainPlayer->setModeType(PlayerMode::Survival);
m_client->setMainPlayer(m_mainPlayer);
m_client->connect(m_server->addLocalClient(), "test", "");
}
TestUniverse::~TestUniverse() {
m_client = {};
m_server = {};
m_mainPlayer = {};
File::removeDirectoryRecursive(m_storagePath);
}
void TestUniverse::warpPlayer(WorldId worldId) {
m_client->warpPlayer(WarpToWorld(worldId), true);
while (m_mainPlayer->isTeleporting() || m_client->playerWorld().empty()) {
m_client->update(0.016f);
Thread::sleep(16);
}
}
WorldId TestUniverse::currentPlayerWorld() const {
return m_client->clientContext()->playerWorldId();
}
void TestUniverse::update(unsigned times) {
for (unsigned i = 0; i < times; ++i) {
m_client->update(0.016f);
Thread::sleep(16);
}
}
List<Drawable> TestUniverse::currentClientDrawables() {
WorldRenderData renderData;
auto worldClient = m_client->worldClient();
worldClient->centerClientWindowOnPlayer(m_clientWindowSize);
worldClient->render(renderData, 0);
List<Drawable> drawables;
for (auto& ed : renderData.entityDrawables) {
for (auto& p : ed.layers)
drawables.appendAll(std::move(p.second));
}
return drawables;
}
}
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