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#pragma once
#include "StarTerrainDatabase.hpp"
#include "StarPerlin.hpp"
namespace Star {
struct PerlinSelector : TerrainSelector {
static char const* const Name;
PerlinSelector(Json const& config, TerrainSelectorParameters const& parameters);
float get(int x, int y) const override;
PerlinF function;
float xInfluence;
float yInfluence;
};
}
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