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#pragma once
#include "StarTerrainDatabase.hpp"
#include "StarLruCache.hpp"
#include "StarVector.hpp"
#include "StarPerlin.hpp"
namespace Star {
class KarstCaveSelector : public TerrainSelector {
public:
static char const* const Name;
KarstCaveSelector(Json const& config, TerrainSelectorParameters const& parameters);
float get(int x, int y) const override;
private:
struct LayerPerlins {
PerlinF caveDecision;
PerlinF layerHeightVariation;
PerlinF caveHeightVariation;
PerlinF caveFloorVariation;
};
struct Sector {
Sector(KarstCaveSelector const* parent, Vec2I sector);
float get(int x, int y);
bool inside(int x, int y);
void set(int x, int y, float value);
KarstCaveSelector const* parent;
Vec2I sector;
List<float> values;
float m_maxValue;
};
LayerPerlins const& layerPerlins(int y) const;
int m_sectorSize;
int m_layerResolution;
float m_layerDensity;
int m_bufferHeight;
float m_caveTaperPoint;
Json m_caveDecisionPerlinConfig;
Json m_layerHeightVariationPerlinConfig;
Json m_caveHeightVariationPerlinConfig;
Json m_caveFloorVariationPerlinConfig;
int m_worldWidth;
uint64_t m_seed;
mutable HashLruCache<int, LayerPerlins> m_layerPerlinsCache;
mutable HashLruCache<Vec2I, Sector> m_sectorCache;
};
}
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