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#pragma once
#include "StarItem.hpp"
#include "StarBeamItem.hpp"
#include "StarSwingableItem.hpp"
#include "StarDurabilityItem.hpp"
#include "StarPointableItem.hpp"
#include "StarFireableItem.hpp"
#include "StarEntityRendering.hpp"
#include "StarPreviewTileTool.hpp"
namespace Star {
STAR_CLASS(World);
STAR_CLASS(WireConnector);
STAR_CLASS(ToolUserEntity);
STAR_CLASS(MiningTool);
STAR_CLASS(HarvestingTool);
STAR_CLASS(WireTool);
STAR_CLASS(Flashlight);
STAR_CLASS(BeamMiningTool);
STAR_CLASS(TillingTool);
STAR_CLASS(PaintingBeamTool);
class MiningTool : public Item, public SwingableItem, public DurabilityItem {
public:
MiningTool(Json const& config, String const& directory, Json const& parameters = JsonObject());
ItemPtr clone() const override;
List<Drawable> drawables() const override;
// In pixels, offset from image center
Vec2F handPosition() const override;
void fire(FireMode mode, bool shifting, bool edgeTriggered) override;
void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
float durabilityStatus() override;
float getAngle(float aimAngle) override;
private:
void changeDurability(float amount);
String m_image;
int m_frames;
float m_frameCycle;
float m_frameTiming;
List<String> m_animationFrame;
String m_idleFrame;
Vec2F m_handPosition;
float m_blockRadius;
float m_altBlockRadius;
StringList m_strikeSounds;
String m_breakSound;
float m_toolVolume;
float m_blockVolume;
bool m_pointable;
};
class HarvestingTool : public Item, public SwingableItem {
public:
HarvestingTool(Json const& config, String const& directory, Json const& parameters = JsonObject());
ItemPtr clone() const override;
List<Drawable> drawables() const override;
// In pixels, offset from image center
Vec2F handPosition() const override;
void fire(FireMode mode, bool shifting, bool edgeTriggered) override;
void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
float getAngle(float aimAngle) override;
private:
String m_image;
int m_frames;
float m_frameCycle;
float m_frameTiming;
List<String> m_animationFrame;
String m_idleFrame;
Vec2F m_handPosition;
String m_idleSound;
StringList m_strikeSounds;
float m_toolVolume;
float m_harvestPower;
};
class Flashlight : public Item, public PointableItem, public ToolUserItem {
public:
Flashlight(Json const& config, String const& directory, Json const& parameters = JsonObject());
ItemPtr clone() const override;
List<Drawable> drawables() const override;
List<LightSource> lightSources() const;
private:
String m_image;
Vec2F m_handPosition;
Vec2F m_lightPosition;
Color m_lightColor;
float m_beamWidth;
float m_ambientFactor;
};
class WireTool : public Item, public FireableItem, public PointableItem, public BeamItem {
public:
WireTool(Json const& config, String const& directory, Json const& parameters = JsonObject());
ItemPtr clone() const override;
void init(ToolUserEntity* owner, ToolHand hand) override;
void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
List<Drawable> drawables() const override;
List<Drawable> nonRotatedDrawables() const override;
void setEnd(EndType type) override;
// In pixels, offset from image center
Vec2F handPosition() const override;
void fire(FireMode mode, bool shifting, bool edgeTriggered) override;
float getAngle(float aimAngle) override;
void setConnector(WireConnector* connector);
private:
String m_image;
Vec2F m_handPosition;
StringList m_strikeSounds;
float m_toolVolume;
WireConnector* m_wireConnector;
};
class BeamMiningTool : public Item, public FireableItem, public PreviewTileTool, public PointableItem, public BeamItem {
public:
BeamMiningTool(Json const& config, String const& directory, Json const& parameters = JsonObject());
ItemPtr clone() const override;
List<Drawable> drawables() const override;
virtual void setEnd(EndType type) override;
virtual List<PreviewTile> previewTiles(bool shifting) const override;
virtual List<Drawable> nonRotatedDrawables() const override;
virtual void fire(FireMode mode, bool shifting, bool edgeTriggered) override;
float getAngle(float angle) override;
void init(ToolUserEntity* owner, ToolHand hand) override;
void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
List<PersistentStatusEffect> statusEffects() const override;
private:
float m_blockRadius;
float m_altBlockRadius;
float m_tileDamage;
unsigned m_harvestLevel;
bool m_canCollectLiquid;
StringList m_strikeSounds;
float m_toolVolume;
float m_blockVolume;
List<PersistentStatusEffect> m_inhandStatusEffects;
};
class TillingTool : public Item, public SwingableItem {
public:
TillingTool(Json const& config, String const& directory, Json const& parameters = JsonObject());
ItemPtr clone() const override;
List<Drawable> drawables() const override;
// In pixels, offset from image center
Vec2F handPosition() const override;
void fire(FireMode mode, bool shifting, bool edgeTriggered) override;
void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
float getAngle(float aimAngle) override;
private:
String m_image;
int m_frames;
float m_frameCycle;
float m_frameTiming;
List<String> m_animationFrame;
String m_idleFrame;
Vec2F m_handPosition;
String m_idleSound;
StringList m_strikeSounds;
float m_toolVolume;
};
class PaintingBeamTool
: public Item,
public FireableItem,
public PreviewTileTool,
public PointableItem,
public BeamItem {
public:
PaintingBeamTool(Json const& config, String const& directory, Json const& parameters = JsonObject());
ItemPtr clone() const override;
List<Drawable> drawables() const override;
void setEnd(EndType type) override;
void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
List<PreviewTile> previewTiles(bool shifting) const override;
void init(ToolUserEntity* owner, ToolHand hand) override;
List<Drawable> nonRotatedDrawables() const override;
void fire(FireMode mode, bool shifting, bool edgeTriggered) override;
float getAngle(float angle) override;
private:
List<Color> m_colors;
List<String> m_colorKeys;
int m_colorIndex;
float m_blockRadius;
float m_altBlockRadius;
StringList m_strikeSounds;
float m_toolVolume;
float m_blockVolume;
};
}
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