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#include "StarLiquidItem.hpp"
#include "StarJson.hpp"
#include "StarLiquidsDatabase.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
#include "StarWorld.hpp"
namespace Star {
LiquidItem::LiquidItem(Json const& config, String const& directory, Json const& settings)
: Item(config, directory, settings), FireableItem(config), BeamItem(config) {
m_liquidId = Root::singleton().liquidsDatabase()->liquidId(config.getString("liquid"));
setTwoHanded(config.getBool("twoHanded", true));
auto assets = Root::singleton().assets();
m_quantity = assets->json("/items/defaultParameters.config:liquidItems.bucketSize").toUInt();
setCooldownTime(assets->json("/items/defaultParameters.config:liquidItems.cooldown").toFloat());
m_blockRadius = assets->json("/items/defaultParameters.config:blockRadius").toFloat();
m_altBlockRadius = assets->json("/items/defaultParameters.config:altBlockRadius").toFloat();
m_shifting = false;
}
ItemPtr LiquidItem::clone() const {
return make_shared<LiquidItem>(*this);
}
void LiquidItem::init(ToolUserEntity* owner, ToolHand hand) {
FireableItem::init(owner, hand);
BeamItem::init(owner, hand);
}
void LiquidItem::update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) {
FireableItem::update(dt, fireMode, shifting, moves);
BeamItem::update(dt, fireMode, shifting, moves);
if (shifting || !multiplaceEnabled())
setEnd(BeamItem::EndType::Tile);
else
setEnd(BeamItem::EndType::TileGroup);
m_shifting = shifting;
}
List<Drawable> LiquidItem::nonRotatedDrawables() const {
return beamDrawables(canPlace(m_shifting));
}
void LiquidItem::fire(FireMode mode, bool shifting, bool edgeTriggered) {
if (!initialized() || !ready() || !owner()->inToolRange())
return;
PlaceLiquid placeLiquid{liquidId(), liquidQuantity()};
TileModificationList modifications;
float radius;
if (!shifting)
radius = m_blockRadius;
else
radius = m_altBlockRadius;
if (!multiplaceEnabled())
radius = 1;
for (auto pos : tileAreaBrush(radius, owner()->aimPosition(), true)) {
if (canPlaceAtTile(pos))
modifications.append({pos, placeLiquid});
}
// Make sure not to make any more modifications than we have consumables.
if (modifications.size() > count())
modifications.resize(count());
size_t failed = world()->applyTileModifications(modifications, false).size();
if (failed < modifications.size()) {
FireableItem::fire(mode, shifting, edgeTriggered);
consume(modifications.size() - failed);
}
}
LiquidId LiquidItem::liquidId() const {
return m_liquidId;
}
float LiquidItem::liquidQuantity() const {
return m_quantity;
}
List<PreviewTile> LiquidItem::previewTiles(bool shifting) const {
List<PreviewTile> result;
if (initialized()) {
auto liquid = liquidId();
float radius;
if (!shifting)
radius = m_blockRadius;
else
radius = m_altBlockRadius;
if (!multiplaceEnabled())
radius = 1;
size_t c = 0;
for (auto pos : tileAreaBrush(radius, owner()->aimPosition(), true)) {
if (c >= count())
break;
if (canPlaceAtTile(pos))
c++;
result.append({pos, liquid});
}
}
return result;
}
bool LiquidItem::canPlace(bool shifting) const {
if (initialized()) {
float radius;
if (!shifting)
radius = m_blockRadius;
else
radius = m_altBlockRadius;
if (!multiplaceEnabled())
radius = 1;
for (auto pos : tileAreaBrush(radius, owner()->aimPosition(), true)) {
if (canPlaceAtTile(pos))
return true;
}
}
return false;
}
bool LiquidItem::canPlaceAtTile(Vec2I pos) const {
auto bgTileMaterial = world()->material(pos, TileLayer::Background);
if (bgTileMaterial != EmptyMaterialId) {
auto fgTileMaterial = world()->material(pos, TileLayer::Foreground);
if (fgTileMaterial == EmptyMaterialId) {
auto tileLiquid = world()->liquidLevel(pos).liquid;
if (tileLiquid == EmptyLiquidId || tileLiquid == liquidId())
return true;
}
}
return false;
}
bool LiquidItem::multiplaceEnabled() const {
return (count() > 1);
}
}
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