blob: c12d162a515cb5c340701395a36bc5ab3d6cc94e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
#pragma once
#include "StarFireableItem.hpp"
namespace Star {
STAR_CLASS(SwingableItem);
class SwingableItem : public FireableItem {
public:
SwingableItem();
SwingableItem(Json const& params);
virtual ~SwingableItem() {}
// These can be different
// Default implementation is the same though
virtual float getAngleDir(float aimAngle, Direction facingDirection);
virtual float getAngle(float aimAngle);
virtual float getItemAngle(float aimAngle);
virtual String getArmFrame();
virtual List<Drawable> drawables() const = 0;
void setParams(Json const& params);
protected:
float m_swingStart;
float m_swingFinish;
float m_swingAimFactor;
Maybe<float> m_coolingDownAngle;
};
}
|