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#pragma once
#include "StarGameTypes.hpp"
#include "StarDrawable.hpp"
namespace Star {
STAR_CLASS(PointableItem);
class PointableItem {
public:
virtual ~PointableItem() {}
virtual float getAngleDir(float aimAngle, Direction facingDirection);
virtual float getAngle(float angle);
virtual List<Drawable> drawables() const = 0;
};
}
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