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#pragma once
#include "StarGameTypes.hpp"
#include "StarTileEntity.hpp"
#include "StarItemDescriptor.hpp"
#include "StarRpcPromise.hpp"
namespace Star {
STAR_CLASS(Item);
STAR_CLASS(ItemBag);
STAR_CLASS(ContainerEntity);
// All container methods may be called on both master and slave entities.
class ContainerEntity : public virtual TileEntity {
public:
size_t containerSize() const;
List<ItemPtr> containerItems() const;
virtual Json containerGuiConfig() const = 0;
virtual String containerDescription() const = 0;
virtual String containerSubTitle() const = 0;
virtual ItemDescriptor iconItem() const = 0;
virtual ItemBagConstPtr itemBag() const = 0;
virtual void containerOpen() = 0;
virtual void containerClose() = 0;
virtual void startCrafting() = 0;
virtual void stopCrafting() = 0;
virtual bool isCrafting() const = 0;
virtual float craftingProgress() const = 0;
virtual void burnContainerContents() = 0;
virtual RpcPromise<ItemPtr> addItems(ItemPtr const& items) = 0;
virtual RpcPromise<ItemPtr> putItems(size_t slot, ItemPtr const& items) = 0;
virtual RpcPromise<ItemPtr> takeItems(size_t slot, size_t count = NPos) = 0;
virtual RpcPromise<ItemPtr> swapItems(size_t slot, ItemPtr const& items, bool tryCombine = true) = 0;
virtual RpcPromise<ItemPtr> applyAugment(size_t slot, ItemPtr const& augment) = 0;
virtual RpcPromise<bool> consumeItems(ItemDescriptor const& descriptor) = 0;
virtual RpcPromise<bool> consumeItems(size_t slot, size_t count) = 0;
virtual RpcPromise<List<ItemPtr>> clearContainer() = 0;
};
}
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