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#pragma once
#include "StarEntity.hpp"
namespace Star {
STAR_STRUCT(EntityAnchor);
struct EntityAnchor {
virtual ~EntityAnchor() = default;
Vec2F position;
// If set, the entity should place the bottom center of its collision poly on
// the given position at exit
Maybe<Vec2F> exitBottomPosition;
Direction direction;
float angle;
};
struct EntityAnchorState {
EntityId entityId;
size_t positionIndex;
bool operator==(EntityAnchorState const& eas) const;
};
DataStream& operator>>(DataStream& ds, EntityAnchorState& anchorState);
DataStream& operator<<(DataStream& ds, EntityAnchorState const& anchorState);
class AnchorableEntity : public virtual Entity {
public:
virtual size_t anchorCount() const = 0;
virtual EntityAnchorConstPtr anchor(size_t anchorPositionIndex) const = 0;
};
}
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