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#pragma once
#include "StarThread.hpp"
#include "StarJson.hpp"
#include "StarUuid.hpp"
#include "StarGameTypes.hpp"
namespace Star {
STAR_CLASS(UniverseSettings);
struct PlaceDungeonFlagAction {
String dungeonId;
String targetInstance;
Vec2I targetPosition;
};
typedef MVariant<PlaceDungeonFlagAction> UniverseFlagAction;
UniverseFlagAction parseUniverseFlagAction(Json const& json);
class UniverseSettings {
public:
UniverseSettings();
UniverseSettings(Json const& json);
Json toJson() const;
Uuid uuid() const;
StringSet flags() const;
void setFlag(String const& flag);
Maybe<List<UniverseFlagAction>> pullPendingFlagActions();
List<UniverseFlagAction> currentFlagActions() const;
List<UniverseFlagAction> currentFlagActionsForInstanceWorld(String const& instanceName) const;
void resetFlags();
private:
void loadFlagActions();
mutable Mutex m_lock;
Uuid m_uuid;
StringSet m_flags;
StringMap<List<UniverseFlagAction>> m_flagActions;
List<UniverseFlagAction> m_pendingFlagActions;
};
}
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