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#include "StarToolUser.hpp"
#include "StarRoot.hpp"
#include "StarItemDatabase.hpp"
#include "StarArmors.hpp"
#include "StarCasting.hpp"
#include "StarImageProcessing.hpp"
#include "StarLiquidItem.hpp"
#include "StarMaterialItem.hpp"
#include "StarObject.hpp"
#include "StarTools.hpp"
#include "StarActivatableItem.hpp"
#include "StarObjectItem.hpp"
#include "StarAssets.hpp"
#include "StarObjectDatabase.hpp"
#include "StarWorld.hpp"
#include "StarActiveItem.hpp"
#include "StarStatusController.hpp"
#include "StarInspectionTool.hpp"
namespace Star {
ToolUser::ToolUser()
: m_beamGunRadius(), m_beamGunGlowBorder(), m_objectPreviewInnerAlpha(), m_objectPreviewOuterAlpha(), m_user(nullptr),
m_fireMain(), m_fireAlt(), m_edgeTriggeredMain(), m_edgeTriggeredAlt(), m_edgeSuppressedMain(), m_edgeSuppressedAlt(),
m_suppress() {
auto assets = Root::singleton().assets();
m_beamGunRadius = assets->json("/player.config:initialBeamGunRadius").toFloat();
m_beamGunGlowBorder = assets->json("/player.config:previewGlowBorder").toInt();
m_objectPreviewInnerAlpha = assets->json("/player.config:objectPreviewInnerAlpha").toFloat();
m_objectPreviewOuterAlpha = assets->json("/player.config:objectPreviewOuterAlpha").toFloat();
addNetElement(&m_primaryHandItem);
addNetElement(&m_altHandItem);
addNetElement(&m_primaryFireTimerNetState);
addNetElement(&m_altFireTimerNetState);
addNetElement(&m_primaryTimeFiringNetState);
addNetElement(&m_altTimeFiringNetState);
addNetElement(&m_primaryItemActiveNetState);
addNetElement(&m_altItemActiveNetState);
float fixedPointBase = 1.f / 60.f;
m_primaryFireTimerNetState.setFixedPointBase(fixedPointBase);
m_altFireTimerNetState.setFixedPointBase(fixedPointBase);
m_primaryTimeFiringNetState.setFixedPointBase(fixedPointBase);
m_altTimeFiringNetState.setFixedPointBase(fixedPointBase);
auto interpolateTimer = [](double offset, double min, double max) -> double {
if (max > min)
return min + offset * (max - min);
else
return max;
};
m_primaryFireTimerNetState.setInterpolator(interpolateTimer);
m_altFireTimerNetState.setInterpolator(interpolateTimer);
m_primaryTimeFiringNetState.setInterpolator(interpolateTimer);
m_altTimeFiringNetState.setInterpolator(interpolateTimer);
}
Json ToolUser::diskStore() const {
JsonObject res;
if (m_primaryHandItem.get())
res["primaryHandItem"] = m_primaryHandItem.get()->descriptor().diskStore();
if (m_altHandItem.get())
res["altHandItem"] = m_altHandItem.get()->descriptor().diskStore();
return res;
}
void ToolUser::diskLoad(Json const& diskStore) {
auto itemDb = Root::singleton().itemDatabase();
m_primaryHandItem.set(itemDb->diskLoad(diskStore.get("primaryHandItem", {})));
m_altHandItem.set(itemDb->diskLoad(diskStore.get("altHandItem", {})));
}
ItemPtr ToolUser::primaryHandItem() const {
return m_primaryHandItem.get();
}
ItemPtr ToolUser::altHandItem() const {
return m_altHandItem.get();
}
ItemDescriptor ToolUser::primaryHandItemDescriptor() const {
if (m_primaryHandItem.get())
return m_primaryHandItem.get()->descriptor();
return {};
}
ItemDescriptor ToolUser::altHandItemDescriptor() const {
if (m_altHandItem.get())
return m_altHandItem.get()->descriptor();
return {};
}
void ToolUser::init(ToolUserEntity* user) {
m_user = user;
initPrimaryHandItem();
if (!itemSafeTwoHanded(m_primaryHandItem.get()))
initAltHandItem();
}
void ToolUser::uninit() {
m_user = nullptr;
uninitItem(m_primaryHandItem.get());
uninitItem(m_altHandItem.get());
}
List<LightSource> ToolUser::lightSources() const {
if (m_suppress.get() || !m_user)
return {};
List<LightSource> lights;
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
if (auto activeItem = as<ActiveItem>(item))
lights.appendAll(activeItem->lights());
if (auto flashlight = as<Flashlight>(item))
lights.appendAll(flashlight->lightSources());
if (auto inspectionTool = as<InspectionTool>(item))
lights.appendAll(inspectionTool->lightSources());
}
return lights;
}
void ToolUser::effects(EffectEmitter& emitter) const {
if (m_suppress.get())
return;
if (auto item = as<EffectSourceItem>(m_primaryHandItem.get()))
emitter.addEffectSources("primary", item->effectSources());
if (auto item = as<EffectSourceItem>(m_altHandItem.get()))
emitter.addEffectSources("alt", item->effectSources());
}
List<PersistentStatusEffect> ToolUser::statusEffects() const {
if (m_suppress.get())
return {};
List<PersistentStatusEffect> statusEffects;
auto addStatusFromItem = [&](ItemPtr const& item) {
if (auto effectItem = as<StatusEffectItem>(item))
statusEffects.appendAll(effectItem->statusEffects());
};
if (!is<ArmorItem>(m_primaryHandItem.get()))
addStatusFromItem(m_primaryHandItem.get());
if (!is<ArmorItem>(m_altHandItem.get()))
addStatusFromItem(m_altHandItem.get());
return statusEffects;
}
Maybe<float> ToolUser::toolRadius() const {
if (m_suppress.get())
return {};
else if (is<BeamItem>(m_primaryHandItem.get()) || is<BeamItem>(m_altHandItem.get()))
return beamGunRadius();
else if (is<WireTool>(m_primaryHandItem.get()) || is<WireTool>(m_altHandItem.get()))
return beamGunRadius();
return {};
}
List<Drawable> ToolUser::renderObjectPreviews(Vec2F aimPosition, Direction walkingDirection, bool inToolRange, Color favoriteColor) const {
if (m_suppress.get() || !m_user)
return {};
auto generate = [&](ObjectItemPtr item) -> List<Drawable> {
auto objectDatabase = Root::singleton().objectDatabase();
Vec2I aimPos(aimPosition.floor());
auto drawables = objectDatabase->cursorHintDrawables(m_user->world(), item->objectName(),
aimPos, walkingDirection, item->objectParameters());
Color opacityMask = Color::White;
opacityMask.setAlphaF(item->getAppropriateOpacity());
Color favoriteColorTrans = favoriteColor;
if (!inToolRange || !objectDatabase->canPlaceObject(m_user->world(), aimPos, item->objectName()))
favoriteColorTrans.setHue(favoriteColor.hue() + 120);
favoriteColorTrans.setAlphaF(m_objectPreviewOuterAlpha);
Color nearWhite = favoriteColorTrans;
nearWhite.setValue(1 - (1 - nearWhite.value()) / 5);
nearWhite.setSaturation(nearWhite.saturation() / 5);
nearWhite.setAlphaF(m_objectPreviewInnerAlpha);
ImageOperation op = BorderImageOperation{m_beamGunGlowBorder, nearWhite.toRgba(), favoriteColorTrans.toRgba(), false, false};
for (Drawable& drawable : drawables) {
if (drawable.isImage())
drawable.imagePart().addDirectives(imageOperationToString(op), true);
drawable.color = opacityMask;
}
return drawables;
};
if (auto pri = as<ObjectItem>(m_primaryHandItem.get()))
return generate(pri);
else if (auto alt = as<ObjectItem>(m_altHandItem.get()))
return generate(alt);
else
return {};
}
Maybe<Direction> ToolUser::setupHumanoidHandItems(Humanoid& humanoid, Vec2F position, Vec2F aimPosition) const {
if (m_suppress.get() || !m_user) {
humanoid.setHandParameters(ToolHand::Primary, false, 0.0f, 0.0f, false, false, false);
humanoid.setHandParameters(ToolHand::Alt, false, 0.0f, 0.0f, false, false, false);
return {};
}
auto inner = [&](bool primary) -> Maybe<Direction> {
Maybe<Direction> overrideFacingDirection;
auto setRotation = [&](bool holdingItem, float angle, float itemAngle, bool twoHanded, bool recoil, bool outsideOfHand) {
ToolHand hand = primary || twoHanded ? ToolHand::Primary : ToolHand::Alt;
humanoid.setHandParameters(hand, holdingItem, angle, itemAngle, twoHanded, recoil, outsideOfHand);
};
ItemPtr handItem = primary ? m_primaryHandItem.get() : m_altHandItem.get();
auto angleSide = getAngleSide(m_user->world()->geometry().diff(aimPosition, position).angle());
if (auto swingItem = as<SwingableItem>(handItem)) {
float angle = swingItem->getAngleDir(angleSide.first, angleSide.second);
bool handedness = handItem->twoHanded();
setRotation(true, angle, swingItem->getItemAngle(angleSide.first), handedness, false, false);
overrideFacingDirection = angleSide.second;
} else if (auto pointableItem = as<PointableItem>(handItem)) {
float angle = pointableItem->getAngleDir(angleSide.first, angleSide.second);
setRotation(true, angle, angle, handItem->twoHanded(), false, false);
overrideFacingDirection = angleSide.second;
} else if (auto activeItem = as<ActiveItem>(handItem)) {
setRotation(activeItem->holdingItem(), activeItem->armAngle(), activeItem->armAngle(),
activeItem->twoHandedGrip(), activeItem->recoil(), activeItem->outsideOfHand());
if (auto fd = activeItem->facingDirection())
overrideFacingDirection = *fd;
} else if (auto beamItem = as<BeamItem>(handItem)) {
float angle = beamItem->getAngle(angleSide.first);
setRotation(true, angle, angle, false, false, false);
overrideFacingDirection = angleSide.second;
} else {
setRotation(false, 0.0f, 0.0f, false, false, false);
}
return overrideFacingDirection;
};
Maybe<Direction> overrideFacingDirection;
overrideFacingDirection = overrideFacingDirection.orMaybe(inner(true));
if (itemSafeTwoHanded(m_primaryHandItem.get()))
humanoid.setHandParameters(ToolHand::Alt, false, 0.0f, 0.0f, false, false, false);
else
overrideFacingDirection = overrideFacingDirection.orMaybe(inner(false));
return overrideFacingDirection;
}
void ToolUser::setupHumanoidHandItemDrawables(Humanoid& humanoid) const {
if (m_suppress.get() || !m_user) {
humanoid.setHandFrameOverrides(ToolHand::Primary, "", "");
humanoid.setHandFrameOverrides(ToolHand::Alt, "", "");
humanoid.setHandDrawables(ToolHand::Primary, {});
humanoid.setHandDrawables(ToolHand::Alt, {});
humanoid.setHandNonRotatedDrawables(ToolHand::Primary, {});
humanoid.setHandNonRotatedDrawables(ToolHand::Alt, {});
return;
}
auto inner = [&](bool primary) {
auto setRotated = [&](String const& backFrame, String const& frontFrame, List<Drawable> drawables, bool twoHanded) {
if (primary || twoHanded) {
humanoid.setHandFrameOverrides(ToolHand::Primary, backFrame, frontFrame);
humanoid.setHandDrawables(ToolHand::Primary, std::move(drawables));
} else {
humanoid.setHandFrameOverrides(ToolHand::Alt, backFrame, frontFrame);
humanoid.setHandDrawables(ToolHand::Alt, std::move(drawables));
}
};
auto setNonRotated = [&](List<Drawable> drawables) {
if (primary)
humanoid.setHandNonRotatedDrawables(ToolHand::Primary, std::move(drawables));
else
humanoid.setHandNonRotatedDrawables(ToolHand::Alt, std::move(drawables));
};
ItemPtr handItem = primary ? m_primaryHandItem.get() : m_altHandItem.get();
if (auto swingItem = as<SwingableItem>(handItem)) {
setRotated(swingItem->getArmFrame(), swingItem->getArmFrame(), swingItem->drawables(), handItem->twoHanded());
} else if (auto pointableItem = as<PointableItem>(handItem)) {
setRotated("", "", pointableItem->drawables(), handItem->twoHanded());
} else if (auto activeItem = as<ActiveItem>(handItem)) {
setRotated(activeItem->backArmFrame().value(), activeItem->frontArmFrame().value(),
activeItem->handDrawables(), activeItem->twoHandedGrip());
} else if (auto beamItem = as<BeamItem>(handItem)) {
setRotated("", "", beamItem->drawables(), false);
} else {
setRotated("", "", {}, false);
}
if (auto drawItem = as<NonRotatedDrawablesItem>(handItem))
setNonRotated(drawItem->nonRotatedDrawables());
else
setNonRotated({});
};
inner(true);
if (itemSafeTwoHanded(m_primaryHandItem.get())) {
humanoid.setHandFrameOverrides(ToolHand::Alt, "", "");
humanoid.setHandDrawables(ToolHand::Alt, {});
humanoid.setHandNonRotatedDrawables(ToolHand::Alt, {});
} else {
inner(false);
}
}
Vec2F ToolUser::armPosition(Humanoid const& humanoid, ToolHand hand, Direction facingDirection, float armAngle, Vec2F offset) const {
if (hand == ToolHand::Primary)
return humanoid.primaryArmPosition(facingDirection, armAngle, offset);
else
return humanoid.altArmPosition(facingDirection, armAngle, offset);
}
Vec2F ToolUser::handOffset(Humanoid const& humanoid, ToolHand hand, Direction direction) const {
if (hand == ToolHand::Primary)
return humanoid.primaryHandOffset(direction);
else
return humanoid.altHandOffset(direction);
}
Vec2F ToolUser::handPosition(ToolHand hand, Humanoid const& humanoid, Vec2F const& handOffset) const {
if (hand == ToolHand::Primary)
return humanoid.primaryHandPosition(handOffset);
else
return humanoid.altHandPosition(handOffset);
}
bool ToolUser::queryShieldHit(DamageSource const& source) const {
if (m_suppress.get() || !m_user)
return false;
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
if (auto tool = as<ToolUserItem>(item))
for (auto poly : tool->shieldPolys()) {
poly.translate(m_user->position());
if (source.intersectsWithPoly(m_user->world()->geometry(), poly))
return true;
}
}
return false;
}
void ToolUser::tick(float dt, bool shifting, HashSet<MoveControlType> const& moves) {
if (auto toolUserItem = as<ToolUserItem>(m_primaryHandItem.get())) {
FireMode fireMode = FireMode::None;
if (!m_suppress.get()) {
if (m_fireMain)
fireMode = FireMode::Primary;
else if (m_fireAlt && m_primaryHandItem.get()->twoHanded())
fireMode = FireMode::Alt;
}
toolUserItem->update(dt, fireMode, shifting, moves);
}
if (!m_primaryHandItem.get() || !m_primaryHandItem.get()->twoHanded()) {
if (auto toolUserItem = as<ToolUserItem>(m_altHandItem.get())) {
FireMode fireMode = FireMode::None;
if (!m_suppress.get() && m_fireAlt)
fireMode = FireMode::Primary;
toolUserItem->update(dt, fireMode, shifting, moves);
}
}
bool edgeTriggeredMain = m_edgeTriggeredMain;
m_edgeTriggeredMain = false;
bool edgeTriggeredAlt = m_edgeTriggeredAlt;
m_edgeTriggeredAlt = false;
bool edgeSuppressedMain = m_edgeSuppressedMain;
m_edgeSuppressedMain = false;
bool edgeSuppressedAlt = m_edgeSuppressedAlt;
m_edgeSuppressedAlt = false;
if (!m_suppress.get()) {
if (itemSafeTwoHanded(m_primaryHandItem.get()) && (m_fireMain || m_fireAlt)) {
FireableItemPtr fireableItem = as<FireableItem>(m_primaryHandItem.get());
if (fireableItem) {
FireMode mode;
if (m_fireMain)
mode = FireMode::Primary;
else
mode = FireMode::Alt;
fireableItem->fire(mode, shifting, edgeTriggeredMain || edgeTriggeredAlt);
}
ActivatableItemPtr activatableItem = as<ActivatableItem>(m_primaryHandItem.get());
if (activatableItem && activatableItem->usable())
activatableItem->activate();
} else if (edgeSuppressedMain || (itemSafeTwoHanded(m_primaryHandItem.get()) && edgeSuppressedAlt)) {
FireableItemPtr fireableItem = as<FireableItem>(m_primaryHandItem.get());
if (fireableItem) {
FireMode mode = FireMode::Primary;
fireableItem->endFire(mode, shifting);
}
if (m_fireAlt) {
FireableItemPtr fireableItem = as<FireableItem>(m_altHandItem.get());
if (fireableItem)
fireableItem->fire(FireMode::Alt, shifting, edgeTriggeredAlt);
ActivatableItemPtr activatableItem = as<ActivatableItem>(m_altHandItem.get());
if (activatableItem && activatableItem->usable())
activatableItem->activate();
}
} else if (edgeSuppressedAlt) {
FireableItemPtr fireableItem = as<FireableItem>(m_altHandItem.get());
if (fireableItem) {
FireMode mode = FireMode::Alt;
fireableItem->endFire(mode, shifting);
}
if (m_fireMain) {
FireableItemPtr fireableItem = as<FireableItem>(m_primaryHandItem.get());
if (fireableItem)
fireableItem->fire(FireMode::Primary, shifting, edgeTriggeredMain);
ActivatableItemPtr activatableItem = as<ActivatableItem>(m_primaryHandItem.get());
if (activatableItem && activatableItem->usable())
activatableItem->activate();
}
} else {
if (m_fireMain) {
FireableItemPtr fireableItem = as<FireableItem>(m_primaryHandItem.get());
if (fireableItem)
fireableItem->fire(FireMode::Primary, shifting, edgeTriggeredMain);
ActivatableItemPtr activatableItem = as<ActivatableItem>(m_primaryHandItem.get());
if (activatableItem && activatableItem->usable())
activatableItem->activate();
}
if (m_fireAlt) {
FireableItemPtr fireableItem = as<FireableItem>(m_altHandItem.get());
if (fireableItem)
fireableItem->fire(FireMode::Alt, shifting, edgeTriggeredAlt);
ActivatableItemPtr activatableItem = as<ActivatableItem>(m_altHandItem.get());
if (activatableItem && activatableItem->usable())
activatableItem->activate();
}
}
}
}
void ToolUser::beginPrimaryFire() {
if (!m_fireMain)
m_edgeTriggeredMain = true;
m_fireMain = true;
}
void ToolUser::beginAltFire() {
if (!m_fireAlt)
m_edgeTriggeredAlt = true;
m_fireAlt = true;
}
void ToolUser::endPrimaryFire() {
if (m_fireMain)
m_edgeSuppressedMain = true;
m_fireMain = false;
}
void ToolUser::endAltFire() {
if (m_fireAlt)
m_edgeSuppressedAlt = true;
m_fireAlt = false;
}
bool ToolUser::firingPrimary() const {
return m_fireMain;
}
bool ToolUser::firingAlt() const {
return m_fireAlt;
}
List<DamageSource> ToolUser::damageSources() const {
if (m_suppress.get())
return {};
List<DamageSource> ds;
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
if (auto toolItem = as<ToolUserItem>(item))
ds.appendAll(toolItem->damageSources());
}
return ds;
}
List<PhysicsForceRegion> ToolUser::forceRegions() const {
if (m_suppress.get())
return {};
List<PhysicsForceRegion> ds;
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
if (auto toolItem = as<ToolUserItem>(item))
ds.appendAll(toolItem->forceRegions());
}
return ds;
}
void ToolUser::render(RenderCallback* renderCallback, bool, bool shifting, EntityRenderLayer renderLayer) {
if (m_suppress.get()) {
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
if (auto activeItem = as<ActiveItem>(item)) {
activeItem->pullNewAudios();
activeItem->pullNewParticles();
}
}
return;
}
if (auto pri = as<PreviewTileTool>(m_primaryHandItem.get()))
renderCallback->addTilePreviews(pri->previewTiles(shifting));
else if (auto alt = as<PreviewTileTool>(m_altHandItem.get()))
renderCallback->addTilePreviews(alt->previewTiles(shifting));
if (auto ren = as<RenderableItem>(m_primaryHandItem.get()))
ren->render(renderCallback, renderLayer);
if (auto ren = as<RenderableItem>(m_altHandItem.get()))
ren->render(renderCallback, renderLayer);
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
if (auto activeItem = as<ActiveItem>(item)) {
for (auto drawablePair : activeItem->entityDrawables())
renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(renderLayer));
renderCallback->addAudios(activeItem->pullNewAudios());
renderCallback->addParticles(activeItem->pullNewParticles());
}
}
}
void ToolUser::setItems(ItemPtr newPrimaryHandItem, ItemPtr newAltHandItem) {
if (itemSafeTwoHanded(newPrimaryHandItem))
newAltHandItem = {};
if (m_suppress.get()) {
newPrimaryHandItem = {};
newAltHandItem = {};
}
// Only skip if BOTH items match, to easily handle the edge cases where the
// primary and alt hands are swapped or share a pointer, to make sure both
// items end up initialized at the end.
if (newPrimaryHandItem == m_primaryHandItem.get() && newAltHandItem == m_altHandItem.get())
return;
uninitItem(m_primaryHandItem.get());
uninitItem(m_altHandItem.get());
// Cancel held fire if we switch primary / alt hand items, to prevent
// accidentally triggering a switched item without a new edge trigger.
if (m_primaryHandItem.get() != newPrimaryHandItem) {
m_fireMain = false;
m_fireAlt = false;
}
if (m_altHandItem.get() != newAltHandItem)
m_fireAlt = false;
m_primaryHandItem.set(std::move(newPrimaryHandItem));
m_altHandItem.set(std::move(newAltHandItem));
initPrimaryHandItem();
initAltHandItem();
}
void ToolUser::suppressItems(bool suppress) {
m_suppress.set(suppress);
}
Maybe<Json> ToolUser::receiveMessage(String const& message, bool localMessage, JsonArray const& args) {
Maybe<Json> result;
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
if (auto activeItem = as<ActiveItem>(item))
result = activeItem->receiveMessage(message, localMessage, args);
if (result)
break;
}
return result;
}
float ToolUser::beamGunRadius() const {
return m_beamGunRadius + m_user->statusController()->statusProperty("bonusBeamGunRadius", 0).toFloat();
}
void ToolUser::NetItem::initNetVersion(NetElementVersion const* version) {
m_netVersion = version;
m_itemDescriptor.initNetVersion(m_netVersion);
if (auto netItem = as<NetElement>(m_item.get()))
netItem->initNetVersion(m_netVersion);
}
void ToolUser::NetItem::netStore(DataStream& ds, NetCompatibilityRules rules) const {
if (!checkWithRules(rules)) return;
const_cast<NetItem*>(this)->updateItemDescriptor();
m_itemDescriptor.netStore(ds, rules);
if (auto netItem = as<NetElement>(m_item.get()))
netItem->netStore(ds, rules);
}
void ToolUser::NetItem::netLoad(DataStream& ds, NetCompatibilityRules rules) {
if (!checkWithRules(rules)) return;
m_itemDescriptor.netLoad(ds, rules);
auto itemDatabase = Root::singleton().itemDatabase();
if (itemDatabase->loadItem(m_itemDescriptor.get(), m_item)) {
m_newItem = true;
if (auto netItem = as<NetElement>(m_item.get())) {
netItem->initNetVersion(m_netVersion);
if (m_netInterpolationEnabled)
netItem->enableNetInterpolation(m_netExtrapolationHint);
}
}
if (auto netItem = as<NetElement>(m_item.get()))
netItem->netLoad(ds, rules);
}
void ToolUser::NetItem::enableNetInterpolation(float extrapolationHint) {
m_netInterpolationEnabled = true;
m_netExtrapolationHint = extrapolationHint;
if (auto netItem = as<NetElement>(m_item.get()))
netItem->enableNetInterpolation(extrapolationHint);
}
void ToolUser::NetItem::disableNetInterpolation() {
m_netInterpolationEnabled = false;
m_netExtrapolationHint = 0;
if (auto netItem = as<NetElement>(m_item.get()))
netItem->disableNetInterpolation();
}
void ToolUser::NetItem::tickNetInterpolation(float dt) {
if (m_netInterpolationEnabled) {
if (auto netItem = as<NetElement>(m_item.get()))
netItem->tickNetInterpolation(dt);
}
}
bool ToolUser::NetItem::writeNetDelta(DataStream& ds, uint64_t fromVersion, NetCompatibilityRules rules) const {
if (!checkWithRules(rules)) return false;
bool deltaWritten = false;
const_cast<NetItem*>(this)->updateItemDescriptor();
m_buffer.clear();
if (m_itemDescriptor.writeNetDelta(m_buffer, fromVersion, rules)) {
deltaWritten = true;
ds.write<uint8_t>(1);
ds.writeBytes(m_buffer.data());
if (auto netItem = as<NetElement>(m_item.get())) {
ds.write<uint8_t>(2);
netItem->netStore(ds, rules);
}
}
if (auto netItem = as<NetElement>(m_item.get())) {
m_buffer.clear();
if (netItem->writeNetDelta(m_buffer, fromVersion, rules)) {
deltaWritten = true;
ds.write<uint8_t>(3);
ds.writeBytes(m_buffer.data());
}
}
if (deltaWritten)
ds.write<uint8_t>(0);
return deltaWritten;
}
void ToolUser::NetItem::readNetDelta(DataStream& ds, float interpolationTime, NetCompatibilityRules rules) {
if (!checkWithRules(rules)) return;
while (true) {
uint8_t code = ds.read<uint8_t>();
if (code == 0) {
break;
} else if (code == 1) {
m_itemDescriptor.readNetDelta(ds, 0.0f, rules);
if (!m_item || !m_item->matches(m_itemDescriptor.get(), true)) {
auto itemDatabase = Root::singleton().itemDatabase();
if (itemDatabase->loadItem(m_itemDescriptor.get(), m_item)) {
m_newItem = true;
if (auto netItem = as<NetElement>(m_item.get())) {
netItem->initNetVersion(m_netVersion);
if (m_netInterpolationEnabled)
netItem->enableNetInterpolation(m_netExtrapolationHint);
}
}
}
} else if (code == 2) {
if (auto netItem = as<NetElement>(m_item.get()))
netItem->netLoad(ds, rules);
else
throw IOException("Server/Client disagreement about whether an Item is a NetElement in NetItem::readNetDelta");
} else if (code == 3) {
if (auto netItem = as<NetElement>(m_item.get()))
netItem->readNetDelta(ds, interpolationTime, rules);
else
throw IOException("Server/Client disagreement about whether an Item is a NetElement in NetItem::readNetDelta");
} else {
throw IOException("Improper code received in NetItem::readDelta");
}
}
}
void ToolUser::NetItem::blankNetDelta(float interpolationTime) {
if (m_netInterpolationEnabled) {
if (auto netItem = as<NetElement>(m_item.get()))
netItem->blankNetDelta(interpolationTime);
}
}
ItemPtr const& ToolUser::NetItem::get() const {
return m_item;
}
void ToolUser::NetItem::set(ItemPtr item) {
if (m_item != item) {
m_item = std::move(item);
m_newItem = true;
if (auto netItem = as<NetElement>(m_item.get())) {
netItem->initNetVersion(m_netVersion);
if (m_netInterpolationEnabled)
netItem->enableNetInterpolation(m_netExtrapolationHint);
else
netItem->disableNetInterpolation();
}
updateItemDescriptor();
}
}
bool ToolUser::NetItem::pullNewItem() {
return take(m_newItem);
}
void ToolUser::NetItem::updateItemDescriptor() {
if (m_item)
m_itemDescriptor.set(m_item->descriptor());
else
m_itemDescriptor.set(ItemDescriptor());
}
void ToolUser::initPrimaryHandItem() {
if (m_user && m_primaryHandItem.get()) {
if (auto toolUserItem = as<ToolUserItem>(m_primaryHandItem.get()))
toolUserItem->init(m_user, ToolHand::Primary);
if (auto fireable = as<FireableItem>(m_primaryHandItem.get()))
fireable->triggerCooldown();
}
}
void ToolUser::initAltHandItem() {
if (m_altHandItem.get() == m_primaryHandItem.get())
m_altHandItem.set({});
if (m_user && m_altHandItem.get()) {
if (auto toolUserItem = as<ToolUserItem>(m_altHandItem.get()))
toolUserItem->init(m_user, ToolHand::Alt);
if (auto fireable = as<FireableItem>(m_altHandItem.get()))
fireable->triggerCooldown();
}
}
void ToolUser::uninitItem(ItemPtr const& item) {
if (auto toolUserItem = as<ToolUserItem>(item))
toolUserItem->uninit();
}
void ToolUser::netElementsNeedLoad(bool) {
if (m_primaryHandItem.pullNewItem())
initPrimaryHandItem();
if (m_altHandItem.pullNewItem())
initAltHandItem();
if (auto fireableItem = as<FireableItem>(m_primaryHandItem.get())) {
auto fireTime = m_primaryFireTimerNetState.get();
fireableItem->setCoolingDown(fireTime < 0);
fireableItem->setFireTimer(abs(fireTime));
auto timeFiring = m_primaryTimeFiringNetState.get();
fireableItem->setTimeFiring(timeFiring);
}
if (auto fireableItem = as<FireableItem>(m_altHandItem.get())) {
auto fireTime = m_altFireTimerNetState.get();
fireableItem->setCoolingDown(fireTime < 0);
fireableItem->setFireTimer(abs(fireTime));
auto timeFiring = m_altTimeFiringNetState.get();
fireableItem->setTimeFiring(timeFiring);
}
if (auto activatableItem = as<ActivatableItem>(m_primaryHandItem.get()))
activatableItem->setActive(m_primaryItemActiveNetState.get());
if (auto activatableItem = as<ActivatableItem>(m_altHandItem.get()))
activatableItem->setActive(m_altItemActiveNetState.get());
}
void ToolUser::netElementsNeedStore() {
if (auto fireableItem = as<FireableItem>(m_primaryHandItem.get())) {
auto t = std::max(0.0f, fireableItem->fireTimer());
if (fireableItem->coolingDown())
t *= -1;
m_primaryFireTimerNetState.set(t);
m_primaryTimeFiringNetState.set(fireableItem->timeFiring());
} else {
m_primaryFireTimerNetState.set(0.0);
m_primaryTimeFiringNetState.set(0.0);
}
if (auto fireableItem = as<FireableItem>(m_altHandItem.get())) {
auto t = std::max(0.0f, fireableItem->fireTimer());
if (fireableItem->coolingDown())
t *= -1;
m_altFireTimerNetState.set(t);
m_altTimeFiringNetState.set(fireableItem->timeFiring());
} else {
m_altFireTimerNetState.set(0.0);
m_altTimeFiringNetState.set(0.0);
}
if (auto activatableItem = as<ActivatableItem>(m_primaryHandItem.get()))
m_primaryItemActiveNetState.set(activatableItem->active());
else
m_primaryItemActiveNetState.set(false);
if (auto activatableItem = as<ActivatableItem>(m_altHandItem.get()))
m_altItemActiveNetState.set(activatableItem->active());
else
m_altItemActiveNetState.set(false);
}
}
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