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#pragma once
#include "StarVersioningDatabase.hpp"
#include "StarStatisticsDatabase.hpp"
#include "StarLuaComponents.hpp"
#include "StarStatisticsService.hpp"
namespace Star {
STAR_CLASS(Statistics);
class Statistics {
public:
Statistics(String const& storageDirectory, StatisticsServicePtr service = {});
void writeStatistics();
Json stat(String const& name, Json def = {}) const;
Maybe<String> statType(String const& name) const;
bool achievementUnlocked(String const& name) const;
void recordEvent(String const& name, Json const& fields);
bool reset();
void update();
private:
struct Stat {
static Stat fromJson(Json const& json);
Json toJson() const;
String type;
Json value;
};
void processEvent(String const& name, Json const& fields);
// setStat and unlockAchievement must be kept private as some platforms'
// services don't implement the API calls these correspond to.
void setStat(String const& name, String const& type, Json const& value);
void unlockAchievement(String const& name);
bool checkAchievement(String const& achievementName);
void readStatistics();
void mergeServiceStatistics();
LuaCallbacks makeStatisticsCallbacks();
template <typename Result = LuaValue, typename... V>
Maybe<Result> runStatScript(StringList const& scripts, Json const& config, String const& functionName, V&&... args);
StatisticsServicePtr m_service;
String m_storageDirectory;
bool m_initialized;
List<pair<String, Json>> m_pendingEvents;
StringSet m_pendingAchievementChecks;
StringMap<Stat> m_stats;
StringSet m_achievements;
LuaRootPtr m_luaRoot;
};
}
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