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#pragma once
#include "StarThread.hpp"
#include "StarJson.hpp"
#include "StarNetElementSystem.hpp"
#include "StarGameTypes.hpp"
namespace Star {
STAR_CLASS(Audio);
STAR_CLASS(AudioInstance);
STAR_CLASS(World);
STAR_CLASS(Songbook);
STAR_CLASS(RenderCallback);
class Songbook : public NetElementSyncGroup {
public:
Songbook(String const& species);
~Songbook();
void update(EntityMode mode, World* world);
void render(RenderCallback* renderCallback);
// instrument needs to tell the songbook what type it is, and needs to keep
// calling it to signal
// the instrument is still equiped
void keepAlive(String const& instrument, Vec2F const& position);
void stop();
void play(Json const& song, String const& timeSource);
bool active() const;
bool instrumentPlaying() const;
Maybe<String> timeSource() const;
Maybe<String> instrument() const;
Json song() const;
private:
struct Note {
String instrument;
String file;
double timecode;
double duration;
double fadeout;
double velocity;
};
struct HeldNote {
AudioInstancePtr audio;
double start;
double end;
};
struct NoteMapping {
List<String> files;
double frequency;
double velocity;
double fadeout;
};
struct TimeSource {
int64_t keepalive;
int64_t epoch;
};
static double fundamentalFrequency(double p);
static double fundamentalPitch(double p);
void netElementsNeedLoad(bool full) override;
void netElementsNeedStore() override;
static StringMap<shared_ptr<TimeSource>> s_timeSources;
static Mutex s_timeSourcesMutex;
String m_species;
Vec2F m_position;
bool m_serverMode;
int64_t m_globalNowDelta;
int m_activeCooldown;
bool m_dataUpdated;
bool m_dataChanged;
String m_timeSource;
int64_t m_timeSourceEpoch;
bool m_epochUpdated;
String m_instrument;
Json m_song;
bool m_stopped;
Deque<Note> m_track;
List<HeldNote> m_heldNotes;
shared_ptr<TimeSource> m_timeSourceInstance;
List<AudioInstancePtr> m_pendingAudio;
List<Note> parseABC(String const& abc);
StringMap<Map<int, NoteMapping>> m_noteMapping;
NoteMapping& noteMapping(String const& instrument, String const& species, int note);
StringMap<AudioConstPtr> m_uncompressedSamples;
void playback();
NetElementData<Json> m_songNetState;
NetElementInt m_timeSourceEpochNetState;
NetElementString m_timeSourceNetState;
NetElementBool m_activeNetState;
NetElementString m_instrumentNetState;
};
}
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