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#pragma once
#include "StarTechDatabase.hpp"
namespace Star {
STAR_EXCEPTION(PlayerTechException, StarException);
STAR_CLASS(PlayerTech);
// Set of player techs, techs can be either unavailable, available but not
// enabled, enabled but not equipped, or equipped.
class PlayerTech {
public:
PlayerTech();
PlayerTech(Json const& json);
Json toJson() const;
bool isAvailable(String const& techModule) const;
void makeAvailable(String const& techModule);
void makeUnavailable(String const& techModule);
bool isEnabled(String const& techModule) const;
void enable(String const& techModule);
void disable(String const& techModule);
bool isEquipped(String const& techModule) const;
void equip(String const& techModule);
void unequip(String const& techModule);
StringSet const& availableTechs() const;
StringSet const& enabledTechs() const;
HashMap<TechType, String> const& equippedTechs() const;
StringList techModules() const;
private:
StringSet m_availableTechs;
StringSet m_enabledTechs;
HashMap<TechType, String> m_equippedTechs;
};
}
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