1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
|
#pragma once
#include "StarDataStream.hpp"
#include "StarWorldTiles.hpp"
#include "StarItemDescriptor.hpp"
#include "StarCelestialDatabase.hpp"
#include "StarDamageManager.hpp"
#include "StarChatTypes.hpp"
#include "StarUuid.hpp"
#include "StarTileModification.hpp"
#include "StarEntity.hpp"
#include "StarInteractionTypes.hpp"
#include "StarWarping.hpp"
#include "StarWiring.hpp"
#include "StarClientContext.hpp"
#include "StarSystemWorld.hpp"
#include "StarNetCompatibility.hpp"
namespace Star {
STAR_STRUCT(Packet);
STAR_EXCEPTION(StarPacketException, IOException);
extern VersionNumber const StarProtocolVersion;
// Packet types sent between the client and server over a NetSocket. Does not
// correspond to actual packets, simply logical portions of NetSocket data.
enum class PacketType : uint8_t {
// Packets used as part of the initial handshake
ProtocolRequest,
ProtocolResponse,
// Packets sent universe server -> universe client
ServerDisconnect,
ConnectSuccess,
ConnectFailure,
HandshakeChallenge,
ChatReceive,
UniverseTimeUpdate,
CelestialResponse,
PlayerWarpResult,
PlanetTypeUpdate,
Pause,
ServerInfo,
// Packets sent universe client -> universe server
ClientConnect,
ClientDisconnectRequest,
HandshakeResponse,
PlayerWarp,
FlyShip,
ChatSend,
CelestialRequest,
// Packets sent bidirectionally between the universe client and the universe
// server
ClientContextUpdate,
// Packets sent world server -> world client
WorldStart,
WorldStop,
WorldLayoutUpdate,
WorldParametersUpdate,
CentralStructureUpdate,
TileArrayUpdate,
TileUpdate,
TileLiquidUpdate,
TileDamageUpdate,
TileModificationFailure,
GiveItem,
EnvironmentUpdate,
UpdateTileProtection,
SetDungeonGravity,
SetDungeonBreathable,
SetPlayerStart,
FindUniqueEntityResponse,
Pong,
// Packets sent world client -> world server
ModifyTileList,
DamageTileGroup,
CollectLiquid,
RequestDrop,
SpawnEntity,
ConnectWire,
DisconnectAllWires,
WorldClientStateUpdate,
FindUniqueEntity,
WorldStartAcknowledge,
Ping,
// Packets sent bidirectionally between world client and world server
EntityCreate,
EntityUpdateSet,
EntityDestroy,
EntityInteract,
EntityInteractResult,
HitRequest,
DamageRequest,
DamageNotification,
EntityMessage,
EntityMessageResponse,
UpdateWorldProperties,
StepUpdate,
// Packets sent system server -> system client
SystemWorldStart,
SystemWorldUpdate,
SystemObjectCreate,
SystemObjectDestroy,
SystemShipCreate,
SystemShipDestroy,
// Packets sent system client -> system server
SystemObjectSpawn,
// OpenStarbound packets
ReplaceTileList,
UpdateWorldTemplate
};
extern EnumMap<PacketType> const PacketTypeNames;
enum class NetCompressionMode : uint8_t {
None,
Zstd
};
extern EnumMap<NetCompressionMode> const NetCompressionModeNames;
enum class PacketCompressionMode : uint8_t {
Disabled,
Automatic,
Enabled
};
struct Packet {
virtual ~Packet();
virtual PacketType type() const = 0;
virtual void read(DataStream& ds, NetCompatibilityRules netRules);
virtual void read(DataStream& ds);
virtual void write(DataStream& ds, NetCompatibilityRules netRules) const;
virtual void write(DataStream& ds) const;
virtual void readJson(Json const& json);
virtual Json writeJson() const;
PacketCompressionMode compressionMode() const;
void setCompressionMode(PacketCompressionMode compressionMode);
PacketCompressionMode m_compressionMode = PacketCompressionMode::Automatic;
};
PacketPtr createPacket(PacketType type);
PacketPtr createPacket(PacketType type, Maybe<Json> const& args);
template <PacketType PacketT>
struct PacketBase : public Packet {
static PacketType const Type = PacketT;
PacketType type() const override { return Type; }
};
struct ProtocolRequestPacket : PacketBase<PacketType::ProtocolRequest> {
ProtocolRequestPacket();
ProtocolRequestPacket(VersionNumber requestProtocolVersion);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
VersionNumber requestProtocolVersion;
};
struct ProtocolResponsePacket : PacketBase<PacketType::ProtocolResponse> {
ProtocolResponsePacket(bool allowed = false, Json info = {});
void read(DataStream& ds) override;
void write(DataStream& ds, NetCompatibilityRules netRules) const override;
bool allowed;
Json info;
};
struct ServerDisconnectPacket : PacketBase<PacketType::ServerDisconnect> {
ServerDisconnectPacket();
ServerDisconnectPacket(String reason);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
String reason;
};
struct ConnectSuccessPacket : PacketBase<PacketType::ConnectSuccess> {
ConnectSuccessPacket();
ConnectSuccessPacket(ConnectionId clientId, Uuid serverUuid, CelestialBaseInformation celestialInformation);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
ConnectionId clientId;
Uuid serverUuid;
CelestialBaseInformation celestialInformation;
};
struct ConnectFailurePacket : PacketBase<PacketType::ConnectFailure> {
ConnectFailurePacket();
ConnectFailurePacket(String reason);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
String reason;
};
struct HandshakeChallengePacket : PacketBase<PacketType::HandshakeChallenge> {
HandshakeChallengePacket();
HandshakeChallengePacket(ByteArray const& passwordSalt);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
ByteArray passwordSalt;
};
struct ChatReceivePacket : PacketBase<PacketType::ChatReceive> {
ChatReceivePacket();
ChatReceivePacket(ChatReceivedMessage receivedMessage);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
void readJson(Json const& json) override;
Json writeJson() const override;
ChatReceivedMessage receivedMessage;
};
struct UniverseTimeUpdatePacket : PacketBase<PacketType::UniverseTimeUpdate> {
UniverseTimeUpdatePacket();
UniverseTimeUpdatePacket(double universeTime);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
double universeTime;
float timescale;
};
struct CelestialResponsePacket : PacketBase<PacketType::CelestialResponse> {
CelestialResponsePacket();
CelestialResponsePacket(List<CelestialResponse> responses);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
List<CelestialResponse> responses;
};
struct PlayerWarpResultPacket : PacketBase<PacketType::PlayerWarpResult> {
PlayerWarpResultPacket();
PlayerWarpResultPacket(bool success, WarpAction warpAction, bool warpActionInvalid);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
bool success;
WarpAction warpAction;
bool warpActionInvalid;
};
struct PlanetTypeUpdatePacket : PacketBase<PacketType::PlanetTypeUpdate> {
PlanetTypeUpdatePacket();
PlanetTypeUpdatePacket(CelestialCoordinate coordinate);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
CelestialCoordinate coordinate;
};
struct PausePacket : PacketBase<PacketType::Pause> {
PausePacket();
PausePacket(bool pause, float timescale = 1.0f);
void read(DataStream& ds, NetCompatibilityRules netRules) override;
void write(DataStream& ds, NetCompatibilityRules netRules) const override;
void readJson(Json const& json) override;
Json writeJson() const override;
bool pause = false;
float timescale = 1.0f;
};
struct ServerInfoPacket : PacketBase<PacketType::ServerInfo> {
ServerInfoPacket();
ServerInfoPacket(uint16_t players, uint16_t maxPlayers);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
void readJson(Json const& json) override;
Json writeJson() const override;
uint16_t players;
uint16_t maxPlayers;
};
struct ClientConnectPacket : PacketBase<PacketType::ClientConnect> {
ClientConnectPacket();
ClientConnectPacket(ByteArray assetsDigest, bool allowAssetsMismatch, Uuid playerUuid, String playerName,
String playerSpecies, WorldChunks shipChunks, ShipUpgrades shipUpgrades, bool introComplete,
String account, Json info = {});
void read(DataStream& ds, NetCompatibilityRules netRules) override;
void write(DataStream& ds, NetCompatibilityRules netRules) const override;
ByteArray assetsDigest;
bool allowAssetsMismatch;
Uuid playerUuid;
String playerName;
String playerSpecies;
WorldChunks shipChunks;
ShipUpgrades shipUpgrades;
bool introComplete;
String account;
Json info;
};
struct ClientDisconnectRequestPacket : PacketBase<PacketType::ClientDisconnectRequest> {
ClientDisconnectRequestPacket();
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
};
struct HandshakeResponsePacket : PacketBase<PacketType::HandshakeResponse> {
HandshakeResponsePacket();
HandshakeResponsePacket(ByteArray const& passHash);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
ByteArray passHash;
};
struct PlayerWarpPacket : PacketBase<PacketType::PlayerWarp> {
PlayerWarpPacket();
PlayerWarpPacket(WarpAction action, bool deploy);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
WarpAction action;
bool deploy;
};
struct FlyShipPacket : PacketBase<PacketType::FlyShip> {
FlyShipPacket();
FlyShipPacket(Vec3I system, SystemLocation location, Json settings = {});
void read(DataStream& ds, NetCompatibilityRules netRules) override;
void write(DataStream& ds, NetCompatibilityRules netRules) const override;
Vec3I system;
SystemLocation location;
Json settings;
};
struct ChatSendPacket : PacketBase<PacketType::ChatSend> {
ChatSendPacket();
ChatSendPacket(String text, ChatSendMode sendMode);
ChatSendPacket(String text, ChatSendMode sendMode, JsonObject data);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
String text;
ChatSendMode sendMode;
JsonObject data;
};
struct CelestialRequestPacket : PacketBase<PacketType::CelestialRequest> {
CelestialRequestPacket();
CelestialRequestPacket(List<CelestialRequest> requests);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
List<CelestialRequest> requests;
};
struct ClientContextUpdatePacket : PacketBase<PacketType::ClientContextUpdate> {
ClientContextUpdatePacket();
ClientContextUpdatePacket(ByteArray updateData);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
ByteArray updateData;
};
// Sent when a client should initialize themselves on a new world
struct WorldStartPacket : PacketBase<PacketType::WorldStart> {
WorldStartPacket();
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
Json templateData;
ByteArray skyData;
ByteArray weatherData;
Vec2F playerStart;
Vec2F playerRespawn;
bool respawnInWorld;
HashMap<DungeonId, float> dungeonIdGravity;
HashMap<DungeonId, bool> dungeonIdBreathable;
StableHashSet<DungeonId> protectedDungeonIds;
Json worldProperties;
ConnectionId clientId;
bool localInterpolationMode;
};
// Sent when a client is leaving a world
struct WorldStopPacket : PacketBase<PacketType::WorldStop> {
WorldStopPacket();
WorldStopPacket(String const& reason);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
String reason;
};
// Sent when the region data for the client's current world changes
struct WorldLayoutUpdatePacket : PacketBase<PacketType::WorldLayoutUpdate> {
WorldLayoutUpdatePacket();
WorldLayoutUpdatePacket(Json const& layoutData);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
Json layoutData;
};
// Sent when the environment status effect list for the client's current world changes
struct WorldParametersUpdatePacket : PacketBase<PacketType::WorldParametersUpdate> {
WorldParametersUpdatePacket();
WorldParametersUpdatePacket(ByteArray const& parametersData);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
ByteArray parametersData;
};
struct CentralStructureUpdatePacket : PacketBase<PacketType::CentralStructureUpdate> {
CentralStructureUpdatePacket();
CentralStructureUpdatePacket(Json structureData);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
Json structureData;
};
struct TileArrayUpdatePacket : PacketBase<PacketType::TileArrayUpdate> {
typedef MultiArray<NetTile, 2> TileArray;
TileArrayUpdatePacket();
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
Vec2I min;
TileArray array;
};
struct TileUpdatePacket : PacketBase<PacketType::TileUpdate> {
TileUpdatePacket() {}
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
Vec2I position;
NetTile tile;
};
struct TileLiquidUpdatePacket : PacketBase<PacketType::TileLiquidUpdate> {
TileLiquidUpdatePacket();
TileLiquidUpdatePacket(Vec2I const& position, LiquidNetUpdate liquidUpdate);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
Vec2I position;
LiquidNetUpdate liquidUpdate;
};
struct TileDamageUpdatePacket : PacketBase<PacketType::TileDamageUpdate> {
TileDamageUpdatePacket();
TileDamageUpdatePacket(Vec2I const& position, TileLayer layer, TileDamageStatus const& tileDamage);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
Vec2I position;
TileLayer layer;
TileDamageStatus tileDamage;
};
struct TileModificationFailurePacket : PacketBase<PacketType::TileModificationFailure> {
TileModificationFailurePacket();
TileModificationFailurePacket(TileModificationList modifications);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
TileModificationList modifications;
};
struct GiveItemPacket : PacketBase<PacketType::GiveItem> {
GiveItemPacket();
GiveItemPacket(ItemDescriptor const& item);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
void readJson(Json const& json) override;
Json writeJson() const override;
ItemDescriptor item;
};
struct EnvironmentUpdatePacket : PacketBase<PacketType::EnvironmentUpdate> {
EnvironmentUpdatePacket();
EnvironmentUpdatePacket(ByteArray skyDelta, ByteArray weatherDelta);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
ByteArray skyDelta;
ByteArray weatherDelta;
};
struct UpdateTileProtectionPacket : PacketBase<PacketType::UpdateTileProtection> {
UpdateTileProtectionPacket();
UpdateTileProtectionPacket(DungeonId dungeonId, bool isProtected);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
void readJson(Json const& json) override;
Json writeJson() const override;
DungeonId dungeonId;
bool isProtected;
};
struct SetDungeonGravityPacket : PacketBase<PacketType::SetDungeonGravity> {
SetDungeonGravityPacket();
SetDungeonGravityPacket(DungeonId dungeonId, Maybe<float> gravity);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
void readJson(Json const& json) override;
Json writeJson() const override;
DungeonId dungeonId;
Maybe<float> gravity;
};
struct SetDungeonBreathablePacket : PacketBase<PacketType::SetDungeonBreathable> {
SetDungeonBreathablePacket();
SetDungeonBreathablePacket(DungeonId dungeonId, Maybe<bool> breathable);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
void readJson(Json const& json) override;
Json writeJson() const override;
DungeonId dungeonId;
Maybe<bool> breathable;
};
struct SetPlayerStartPacket : PacketBase<PacketType::SetPlayerStart> {
SetPlayerStartPacket();
SetPlayerStartPacket(Vec2F playerStart, bool respawnInWorld);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
void readJson(Json const& json) override;
Json writeJson() const override;
Vec2F playerStart;
bool respawnInWorld;
};
struct FindUniqueEntityResponsePacket : PacketBase<PacketType::FindUniqueEntityResponse> {
FindUniqueEntityResponsePacket();
FindUniqueEntityResponsePacket(String uniqueEntityId, Maybe<Vec2F> entityPosition);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
String uniqueEntityId;
Maybe<Vec2F> entityPosition;
};
struct PongPacket : PacketBase<PacketType::Pong> {
PongPacket();
PongPacket(int64_t time);
void read(DataStream& ds, NetCompatibilityRules netRules) override;
void write(DataStream& ds, NetCompatibilityRules netRules) const override;
int64_t time = 0;
};
struct ModifyTileListPacket : PacketBase<PacketType::ModifyTileList> {
ModifyTileListPacket();
ModifyTileListPacket(TileModificationList modifications, bool allowEntityOverlap);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
TileModificationList modifications;
bool allowEntityOverlap;
};
struct ReplaceTileListPacket : PacketBase<PacketType::ReplaceTileList> {
ReplaceTileListPacket();
ReplaceTileListPacket(TileModificationList modifications, TileDamage tileDamage, bool applyDamage);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
TileModificationList modifications;
TileDamage tileDamage;
bool applyDamage;
};
struct DamageTileGroupPacket : PacketBase<PacketType::DamageTileGroup> {
DamageTileGroupPacket();
DamageTileGroupPacket(List<Vec2I> tilePositions, TileLayer layer, Vec2F sourcePosition, TileDamage tileDamage, Maybe<EntityId> sourceEntity);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
List<Vec2I> tilePositions;
TileLayer layer;
Vec2F sourcePosition;
TileDamage tileDamage;
Maybe<EntityId> sourceEntity;
};
struct CollectLiquidPacket : PacketBase<PacketType::CollectLiquid> {
CollectLiquidPacket();
CollectLiquidPacket(List<Vec2I> tilePositions, LiquidId liquidId);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
List<Vec2I> tilePositions;
LiquidId liquidId;
};
struct RequestDropPacket : PacketBase<PacketType::RequestDrop> {
RequestDropPacket();
RequestDropPacket(EntityId dropEntityId);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
EntityId dropEntityId;
};
struct SpawnEntityPacket : PacketBase<PacketType::SpawnEntity> {
SpawnEntityPacket();
SpawnEntityPacket(EntityType entityType, ByteArray storeData, ByteArray firstNetState);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
EntityType entityType;
ByteArray storeData;
ByteArray firstNetState;
};
struct ConnectWirePacket : PacketBase<PacketType::ConnectWire> {
ConnectWirePacket();
ConnectWirePacket(WireConnection outputConnection, WireConnection inputConnection);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
WireConnection outputConnection;
WireConnection inputConnection;
};
struct DisconnectAllWiresPacket : PacketBase<PacketType::DisconnectAllWires> {
DisconnectAllWiresPacket();
DisconnectAllWiresPacket(Vec2I entityPosition, WireNode wireNode);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
Vec2I entityPosition;
WireNode wireNode;
};
struct WorldClientStateUpdatePacket : PacketBase<PacketType::WorldClientStateUpdate> {
WorldClientStateUpdatePacket();
WorldClientStateUpdatePacket(ByteArray const& worldClientStateDelta);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
ByteArray worldClientStateDelta;
};
struct FindUniqueEntityPacket : PacketBase<PacketType::FindUniqueEntity> {
FindUniqueEntityPacket();
FindUniqueEntityPacket(String uniqueEntityId);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
String uniqueEntityId;
};
struct WorldStartAcknowledgePacket : PacketBase<PacketType::WorldStartAcknowledge> {
WorldStartAcknowledgePacket();
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
};
struct PingPacket : PacketBase<PacketType::Ping> {
PingPacket();
PingPacket(int64_t time);
void read(DataStream& ds, NetCompatibilityRules netRules) override;
void write(DataStream& ds, NetCompatibilityRules netRules) const override;
int64_t time = 0;
};
struct EntityCreatePacket : PacketBase<PacketType::EntityCreate> {
EntityCreatePacket();
EntityCreatePacket(EntityType entityType, ByteArray storeData, ByteArray firstNetState, EntityId entityId);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
EntityType entityType;
ByteArray storeData;
ByteArray firstNetState;
EntityId entityId;
};
// All entity deltas will be sent at the same time for the same connection
// where they are master, any entities whose master is from that connection can
// be assumed to have produced a blank delta.
struct EntityUpdateSetPacket : PacketBase<PacketType::EntityUpdateSet> {
EntityUpdateSetPacket(ConnectionId forConnection = ServerConnectionId);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
ConnectionId forConnection;
HashMap<EntityId, ByteArray> deltas;
};
struct EntityDestroyPacket : PacketBase<PacketType::EntityDestroy> {
EntityDestroyPacket();
EntityDestroyPacket(EntityId entityId, ByteArray finalNetState, bool death);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
EntityId entityId;
ByteArray finalNetState;
// If true, the entity removal is due to death rather simply for example
// going out of range of the entity monitoring window.
bool death;
};
struct EntityInteractPacket : PacketBase<PacketType::EntityInteract> {
EntityInteractPacket();
EntityInteractPacket(InteractRequest interactRequest, Uuid requestId);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
InteractRequest interactRequest;
Uuid requestId;
};
struct EntityInteractResultPacket : PacketBase<PacketType::EntityInteractResult> {
EntityInteractResultPacket();
EntityInteractResultPacket(InteractAction action, Uuid requestId, EntityId sourceEntityId);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
InteractAction action;
Uuid requestId;
EntityId sourceEntityId;
};
struct HitRequestPacket : PacketBase<PacketType::HitRequest> {
HitRequestPacket();
HitRequestPacket(RemoteHitRequest remoteHitRequest);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
RemoteHitRequest remoteHitRequest;
};
struct DamageRequestPacket : PacketBase<PacketType::DamageRequest> {
DamageRequestPacket();
DamageRequestPacket(RemoteDamageRequest remoteDamageRequest);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
RemoteDamageRequest remoteDamageRequest;
};
struct DamageNotificationPacket : PacketBase<PacketType::DamageNotification> {
DamageNotificationPacket();
DamageNotificationPacket(RemoteDamageNotification remoteDamageNotification);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
RemoteDamageNotification remoteDamageNotification;
};
struct EntityMessagePacket : PacketBase<PacketType::EntityMessage> {
EntityMessagePacket();
EntityMessagePacket(Variant<EntityId, String> entityId, String message, JsonArray args, Uuid uuid, ConnectionId fromConnection = ServerConnectionId);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
void readJson(Json const& json) override;
Json writeJson() const override;
Variant<EntityId, String> entityId;
String message;
JsonArray args;
Uuid uuid;
ConnectionId fromConnection;
};
struct EntityMessageResponsePacket : PacketBase<PacketType::EntityMessageResponse> {
EntityMessageResponsePacket();
EntityMessageResponsePacket(Either<String, Json> response, Uuid uuid);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
Either<String, Json> response;
Uuid uuid;
};
struct UpdateWorldPropertiesPacket : PacketBase<PacketType::UpdateWorldProperties> {
UpdateWorldPropertiesPacket();
UpdateWorldPropertiesPacket(JsonObject const& updatedProperties);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
void readJson(Json const& json) override;
Json writeJson() const override;
JsonObject updatedProperties;
};
struct StepUpdatePacket : PacketBase<PacketType::StepUpdate> {
StepUpdatePacket();
StepUpdatePacket(double remoteTime);
void read(DataStream& ds, NetCompatibilityRules netRules) override;
void write(DataStream& ds, NetCompatibilityRules netRules) const override;
double remoteTime;
};
struct SystemWorldStartPacket : PacketBase<PacketType::SystemWorldStart> {
SystemWorldStartPacket();
SystemWorldStartPacket(Vec3I location, List<ByteArray> objectStores, List<ByteArray> shipStores, pair<Uuid, SystemLocation> clientShip);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
Vec3I location;
List<ByteArray> objectStores;
List<ByteArray> shipStores;
pair<Uuid, SystemLocation> clientShip;
};
struct SystemWorldUpdatePacket : PacketBase<PacketType::SystemWorldUpdate> {
SystemWorldUpdatePacket();
SystemWorldUpdatePacket(HashMap<Uuid, ByteArray> objectUpdates, HashMap<Uuid, ByteArray> shipUpdates);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
HashMap<Uuid, ByteArray> objectUpdates;
HashMap<Uuid, ByteArray> shipUpdates;
};
struct SystemObjectCreatePacket : PacketBase<PacketType::SystemObjectCreate> {
SystemObjectCreatePacket();
SystemObjectCreatePacket(ByteArray objectStore);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
ByteArray objectStore;
};
struct SystemObjectDestroyPacket : PacketBase<PacketType::SystemObjectDestroy> {
SystemObjectDestroyPacket();
SystemObjectDestroyPacket(Uuid objectUuid);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
Uuid objectUuid;
};
struct SystemShipCreatePacket : PacketBase<PacketType::SystemShipCreate> {
SystemShipCreatePacket();
SystemShipCreatePacket(ByteArray shipStore);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
ByteArray shipStore;
};
struct SystemShipDestroyPacket : PacketBase<PacketType::SystemShipDestroy> {
SystemShipDestroyPacket();
SystemShipDestroyPacket(Uuid shipUuid);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
Uuid shipUuid;
};
struct SystemObjectSpawnPacket : PacketBase<PacketType::SystemObjectSpawn> {
SystemObjectSpawnPacket();
SystemObjectSpawnPacket(String typeName, Uuid uuid, Maybe<Vec2F> position, JsonObject parameters);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
String typeName;
Uuid uuid;
Maybe<Vec2F> position;
JsonObject parameters;
};
struct UpdateWorldTemplatePacket : PacketBase<PacketType::UpdateWorldTemplate> {
UpdateWorldTemplatePacket();
UpdateWorldTemplatePacket(Json templateData);
void read(DataStream& ds) override;
void write(DataStream& ds) const override;
Json templateData;
};
}
|