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#pragma once
#include "StarNetElementSystem.hpp"
#include "StarEffectSourceDatabase.hpp"
#include "StarGameTypes.hpp"
namespace Star {
STAR_CLASS(RenderCallback);
STAR_CLASS(EffectEmitter);
class EffectEmitter : public NetElementGroup {
public:
EffectEmitter();
void addEffectSources(String const& position, StringSet effectSources);
void setSourcePosition(String name, Vec2F const& position);
void setDirection(Direction direction);
void setBaseVelocity(Vec2F const& velocity);
void tick(float dt, EntityMode mode);
void reset();
void render(RenderCallback* renderCallback);
Json toJson() const;
void fromJson(Json const& diskStore);
private:
Set<pair<String, String>> m_newSources;
List<EffectSourcePtr> m_sources;
NetElementData<Set<pair<String, String>>> m_activeSources;
StringMap<Vec2F> m_positions;
Direction m_direction;
Vec2F m_baseVelocity;
bool m_renders;
};
}
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