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#pragma once
#include "StarDataStream.hpp"
#include "StarGameTypes.hpp"
#include "StarJson.hpp"
namespace Star {
enum class ChatSendMode : uint8_t {
Broadcast,
Local,
Party
};
extern EnumMap<ChatSendMode> const ChatSendModeNames;
struct MessageContext {
enum Mode : uint8_t {
Local,
Party,
Broadcast,
Whisper,
CommandResult,
RadioMessage,
World
};
MessageContext();
MessageContext(Mode mode);
MessageContext(Mode mode, String const& channelName);
Mode mode;
// only for Local and Party modes
String channelName;
};
extern EnumMap<MessageContext::Mode> const MessageContextModeNames;
DataStream& operator>>(DataStream& ds, MessageContext& messageContext);
DataStream& operator<<(DataStream& ds, MessageContext const& messageContext);
struct ChatReceivedMessage {
ChatReceivedMessage();
ChatReceivedMessage(MessageContext context, ConnectionId fromConnection, String const& fromNick, String const& text);
ChatReceivedMessage(MessageContext context, ConnectionId fromConnection, String const& fromNick, String const& text, String const& portrait);
ChatReceivedMessage(Json const& json);
Json toJson() const;
MessageContext context;
ConnectionId fromConnection;
String fromNick;
String portrait;
String text;
JsonObject data;
};
DataStream& operator>>(DataStream& ds, ChatReceivedMessage& receivedMessage);
DataStream& operator<<(DataStream& ds, ChatReceivedMessage const& receivedMessage);
};
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