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#pragma once
#include "StarQuests.hpp"
#include "StarPane.hpp"
namespace Star {
STAR_CLASS(QuestManager);
STAR_CLASS(Player);
STAR_CLASS(Cinematic);
STAR_CLASS(UniverseClient);
STAR_CLASS(PaneManager);
STAR_CLASS(ItemBag);
class QuestLogInterface : public Pane {
public:
QuestLogInterface(QuestManagerPtr manager, PlayerPtr player, CinematicPtr cinematic, UniverseClientPtr client);
virtual ~QuestLogInterface() {}
virtual void displayed() override;
virtual void tick(float dt) override;
virtual PanePtr createTooltip(Vec2I const& screenPosition) override;
void fetchData();
void pollDialog(PaneManager* paneManager);
private:
WidgetPtr getSelected();
void setSelected(WidgetPtr selected);
void toggleTracking();
void abandon();
void showQuests(List<QuestPtr> quests);
QuestManagerPtr m_manager;
PlayerPtr m_player;
CinematicPtr m_cinematic;
UniverseClientPtr m_client;
String m_trackLabel;
String m_untrackLabel;
ItemBagPtr m_rewardItems;
int m_refreshRate;
int m_refreshTimer;
};
class QuestPane : public Pane {
protected:
QuestPane(QuestPtr const& quest, PlayerPtr player);
void commonSetup(Json config, String bodyText, String const& portraitName);
virtual void close();
virtual void decline();
virtual void accept();
virtual PanePtr createTooltip(Vec2I const& screenPosition) override;
QuestPtr m_quest;
PlayerPtr m_player;
};
class NewQuestInterface : public QuestPane {
public:
enum class QuestDecision {
Declined,
Accepted,
Cancelled
};
NewQuestInterface(QuestManagerPtr const& manager, QuestPtr const& quest, PlayerPtr player);
protected:
void close() override;
void decline() override;
void accept() override;
void dismissed() override;
private:
QuestManagerPtr m_manager;
QuestDecision m_decision;
};
class QuestCompleteInterface : public QuestPane {
public:
QuestCompleteInterface(QuestPtr const& quest, PlayerPtr player, CinematicPtr cinematic);
protected:
void close() override;
private:
PlayerPtr m_player;
CinematicPtr m_cinematic;
};
class QuestFailedInterface : public QuestPane {
public:
QuestFailedInterface(QuestPtr const& quest, PlayerPtr player);
};
}
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