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# effect
The `effect` table relates to functions specifically for status effects.
---
#### `float` effect.duration()
Returns the remaining duration of the status effect.
---
#### `void` effect.modifyDuration(`float` duration)
Adds the specified duration to the current remaining duration.
---
#### `void` effect.expire()
Immediately expire the effect, setting the duration to 0.
---
#### `EntityId` effect.sourceEntity()
Returns the source entity id of the status effect, if any.
---
#### `void` effect.setParentDirectives(`String` directives)
Sets image processing directives for the entity the status effect is active on.
---
#### `Json` effect.getParameter(`String` name, `Json` def)
Returns the value associated with the parameter name in the effect configuration. If no value is set, returns the default specified.
---
#### `StatModifierGroupId` effect.addStatModifierGroup(`List<StatModifier>` modifiers)
Adds a new stat modifier group and returns the ID created for the group. Stat modifier groups will stay active until the effect expires.
Stat modifiers are of the format:
```lua
{
stat = "health",
amount = 50
--OR baseMultiplier = 1.5
--OR effectiveMultiplier = 1.5
}
```
---
#### `void` effect.setStatModifierGroup(`StatModifierGroupId`, groupId, `List<StatModifier>` modifiers)
Replaces the list of stat modifiers in a group with the specified modifiers.
---
#### `void` effect.removeStatModifierGroup(`StatModifierGroupId` groupId)
Removes the specified stat modifier group.
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