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-- gadgets
local function jcopy(base) return sb.jsonMerge(base, {}) end
local function clone(base, a, b)
local copy = jcopy(base[a])
base[b] = copy
return copy
end
local function shift(thing, x, y)
thing.position[1] = thing.position[1] + (tonumber(x) or 0)
thing.position[2] = thing.position[2] + (tonumber(y) or 0)
return thing
end
local function moveto(thing, otherthing)
thing.position[1] = otherthing.position[1]
thing.position[2] = otherthing.position[2]
return thing
end
-- patch function, called by the game
function patch(config)
local layout = config.paneLayout
layout.bgShine.zlevel = -10
layout.panefeature.positionLocked = false
layout.panefeature.anchor = "center"
for i = 1, 32 do config.zoomList[i] = i end
-- Create the camera pan speed widgets
shift(clone(layout, "zoomLabel", "cameraSpeedLabel"), 100).value = "CAMERA PAN SPEED"
shift(clone(layout, "zoomSlider", "cameraSpeedSlider"), 100)
shift(clone(layout, "zoomValueLabel", "cameraSpeedValueLabel"), 100)
config.cameraSpeedList = jarray()
for i = 1, 50 do config.cameraSpeedList[i] = i / 10 end
-- Create the interface scale widgets
shift(clone(layout, "zoomLabel", "interfaceScaleLabel"), 0, 28).value = "INTERFACE SCALE"
shift(clone(layout, "zoomSlider", "interfaceScaleSlider"), 0, 28)
shift(clone(layout, "zoomValueLabel", "interfaceScaleValueLabel"), 0, 28)
config.interfaceScaleList = {0, 1, 2, 3, 4, 5, 6} -- 0 = AUTO!
-- Create anti-aliasing toggle
shift(clone(layout, "multiTextureLabel", "antiAliasingLabel"), 98).value = "SUPER-SAMPLED AA"
shift(clone(layout, "multiTextureCheckbox", "antiAliasingCheckbox"), 99)
-- Create new lighting toggle
shift(clone(layout, "multiTextureLabel", "newLightingLabel"), 0, -11).value = "NEW LIGHTING"
shift(clone(layout, "multiTextureCheckbox", "newLightingCheckbox"), 0, -11)
-- Create hardware cursor toggle
shift(clone(layout, "multiTextureLabel", "hardwareCursorLabel"), 98, -11).value = "HARDWARE CURSOR"
shift(clone(layout, "multiTextureCheckbox", "hardwareCursorCheckbox"), 99, -11)
-- Create shader menu button
shift(moveto(clone(layout, "accept", "showShadersMenu"), layout.interfaceScaleSlider), 112, -2).caption = "Shaders"
shift(layout.title, 0, 24)
shift(layout.resLabel, 0, 28)
shift(layout.resSlider, 0, 28)
shift(layout.resValueLabel, 0, 28)
return config
end
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