Age | Commit message (Collapse) | Author |
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servers
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can't tell what's going on here - is lighting calculation being ran when the point lights aren't populated? weird
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this was breaking a few new checks
fixes #136
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intercept packets
can be used for intercepting chat packets, for example!
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more flexible, allows for backwards compat with older OpenSB versions & not just vanilla Starbound
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current value if no argument given, moving the methods to their correct location)
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TODO: make configurable!
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not exist
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golly gee whiz!! i hope i didn't fuck something up
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Fixes #53
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lights
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Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
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On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
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causes too many mispredictions due to not simulating falling blocks locally (and it might still be an issue even if we did simulate it due to slight timing differences between client/server)
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Also added a new font
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