diff options
Diffstat (limited to 'source/game/StarWorldClient.cpp')
-rw-r--r-- | source/game/StarWorldClient.cpp | 113 |
1 files changed, 62 insertions, 51 deletions
diff --git a/source/game/StarWorldClient.cpp b/source/game/StarWorldClient.cpp index 489cc31..5e6dc0e 100644 --- a/source/game/StarWorldClient.cpp +++ b/source/game/StarWorldClient.cpp @@ -428,7 +428,7 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) { } List<LightSource> renderLightSources; - List<PreviewTile> previewTiles; + m_previewTiles.clear(); renderData.geometry = m_geometry; @@ -444,43 +444,20 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) { RectI window = m_clientState.window(); RectI tileRange = window.padded(bufferTiles); - RectI lightRange = window.padded(1); - //Kae: Padded by one to fix light spread issues at the edges of the frame. - renderData.tileMinPosition = tileRange.min(); - renderData.lightMinPosition = lightRange.min(); - - Vec2U lightSize(lightRange.size()); - - renderData.tileLightMap.reset(lightSize, PixelFormat::RGBA32); - renderData.tileLightMap.fill(Vec4B::filled(0)); - - if (m_fullBright) { - renderData.lightMap.reset(lightSize, PixelFormat::RGB24); - renderData.lightMap.fill(Vec3B(255, 255, 255)); - } else { - m_lightingCalculator.begin(lightRange); - - if (!m_asyncLighting) - lightingTileGather(); - - for (auto const& light : renderLightSources) { - Vec2F position = m_geometry.nearestTo(Vec2F(m_lightingCalculator.calculationRegion().min()), light.position); - if (light.pointLight) - m_lightingCalculator.addPointLight(position, Color::v3bToFloat(light.color), light.pointBeam, light.beamAngle, light.beamAmbience); - else - m_lightingCalculator.addSpreadLight(position, Color::v3bToFloat(light.color)); - } - for (auto const& lightPair : m_particles->lightSources()) { - Vec2F position = m_geometry.nearestTo(Vec2F(m_lightingCalculator.calculationRegion().min()), lightPair.first); - m_lightingCalculator.addSpreadLight(position, Color::v3bToFloat(lightPair.second)); - } + if (!m_fullBright) { + { + MutexLocker m_prepLocker(m_lightMapPrepMutex); + m_pendingLights = std::move(renderLightSources); + m_pendingParticleLights = std::move(m_particles->lightSources()); + m_pendingLightRange = window.padded(1); + } //Kae: Padded by one to fix light spread issues at the edges of the frame. if (m_asyncLighting) m_lightingCond.signal(); else - m_lightingCalculator.calculate(m_lightMap); + lightingCalc(); } float pulseAmount = Root::singleton().assets()->json("/highlights.config:interactivePulseAmount").toFloat(); @@ -545,7 +522,7 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) { m_particles->addParticles(std::move(renderCallback.particles)); m_samples.appendAll(std::move(renderCallback.audios)); - previewTiles.appendAll(std::move(renderCallback.previewTiles)); + m_previewTiles.appendAll(std::move(renderCallback.previewTiles)); renderData.overheadBars.appendAll(std::move(renderCallback.overheadBars)); }, [](EntityPtr const& a, EntityPtr const& b) { @@ -596,7 +573,7 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) { } } - for (auto const& previewTile : previewTiles) { + for (auto const& previewTile : m_previewTiles) { Vec2I tileArrayPos = m_geometry.diff(previewTile.position, renderData.tileMinPosition); if (tileArrayPos[0] >= 0 && tileArrayPos[0] < (int)renderData.tiles.size(0) && tileArrayPos[1] >= 0 && tileArrayPos[1] < (int)renderData.tiles.size(1)) { RenderTile& renderTile = renderData.tiles(tileArrayPos[0], tileArrayPos[1]); @@ -621,12 +598,6 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) { renderTile.liquidLevel = 255; } } - - if (previewTile.updateLight) { - Vec2I lightArrayPos = m_geometry.diff(previewTile.position, renderData.lightMinPosition); - if (lightArrayPos[0] >= 0 && lightArrayPos[0] < (int)renderData.tileLightMap.width() && lightArrayPos[1] >= 0 && lightArrayPos[1] < (int)renderData.tileLightMap.height()) - renderData.tileLightMap.set(Vec2U(lightArrayPos), previewTile.light); - } } renderData.particles = &m_particles->particles(); @@ -1090,8 +1061,6 @@ void WorldClient::update(float dt) { auto assets = Root::singleton().assets(); - m_lightingCalculator.setMonochrome(Root::singleton().configuration()->get("monochromeLighting").toBool()); - float expireTime = min(float(m_latency + 800), 2000.f); auto now = Time::monotonicMilliseconds(); eraseWhere(m_predictedTiles, [&](auto& pair) { @@ -1406,10 +1375,21 @@ void WorldClient::collectLiquid(List<Vec2I> const& tilePositions, LiquidId liqui m_outgoingPackets.append(make_shared<CollectLiquidPacket>(tilePositions, liquidId)); } -void WorldClient::waitForLighting(Image* out) { - MutexLocker lock(m_lightMapMutex); - if (out) +Maybe<Vec2I> WorldClient::waitForLighting(Image* out) { + MutexLocker prepLocker(m_lightMapPrepMutex); + MutexLocker lightMapLocker(m_lightMapMutex); + if (out && !m_lightMap.empty()) { + for (auto& previewTile : m_previewTiles) { + if (previewTile.updateLight) { + Vec2I lightArrayPos = m_geometry.diff(previewTile.position, m_lightMinPosition); + if (lightArrayPos[0] >= 0 && lightArrayPos[0] < (int)m_lightMap.width() && lightArrayPos[1] >= 0 && lightArrayPos[1] < (int)m_lightMap.height()) + m_lightMap.set(Vec2U(lightArrayPos), previewTile.light); + } + } *out = std::move(m_lightMap); + return m_lightMinPosition; + } + return {}; } WorldClient::BroadcastCallback& WorldClient::broadcastCallback() { @@ -1629,11 +1609,11 @@ void WorldClient::lightingTileGather() { // Each column in tileEvalColumns is guaranteed to be no larger than the sector size. + size_t lights = 0; m_tileArray->tileEvalColumns(m_lightingCalculator.calculationRegion(), [&](Vec2I const& pos, ClientTile const* column, size_t ySize) { size_t baseIndex = m_lightingCalculator.baseIndexFor(pos); for (size_t y = 0; y < ySize; ++y) { auto& tile = column[y]; - Vec3F light; if (tile.foreground != EmptyMaterialId || tile.foregroundMod != NoModId) light += materialDatabase->radiantLight(tile.foreground, tile.foregroundMod); @@ -1646,9 +1626,43 @@ void WorldClient::lightingTileGather() { if (tile.backgroundLightTransparent && pos[1] + y > undergroundLevel) light += environmentLight; } - m_lightingCalculator.setCellIndex(baseIndex + y, std::move(light), !tile.foregroundLightTransparent); + if (light.max() > 0.0f) + ++lights; + m_lightingCalculator.setCellIndex(baseIndex + y, light, !tile.foregroundLightTransparent); } }); + LogMap::set("client_render_world_async_light_tiles", toString(lights)); +} + +void WorldClient::lightingCalc() { + MutexLocker prepLocker(m_lightMapPrepMutex); + RectI lightRange = m_pendingLightRange; + List<LightSource> lights = std::move(m_pendingLights); + List<std::pair<Vec2F, Vec3B>> particleLights = std::move(m_pendingParticleLights); + m_lightingCalculator.setMonochrome(Root::singleton().configuration()->get("monochromeLighting").toBool()); + m_lightingCalculator.begin(lightRange); + lightingTileGather(); + prepLocker.unlock(); + + for (auto const& light : lights) { + Vec2F position = m_geometry.nearestTo(Vec2F(m_lightingCalculator.calculationRegion().min()), light.position); + if (light.pointLight) + m_lightingCalculator.addPointLight(position, Color::v3bToFloat(light.color), light.pointBeam, light.beamAngle, light.beamAmbience); + else + m_lightingCalculator.addSpreadLight(position, Color::v3bToFloat(light.color)); + } + + for (auto const& lightPair : particleLights) { + Vec2F position = m_geometry.nearestTo(Vec2F(m_lightingCalculator.calculationRegion().min()), lightPair.first); + m_lightingCalculator.addSpreadLight(position, Color::v3bToFloat(lightPair.second)); + } + + m_lightingCalculator.calculate(m_pendingLightMap); + { + MutexLocker mapLocker(m_lightMapMutex); + m_lightMinPosition = lightRange.min(); + m_lightMap = std::move(m_pendingLightMap); + } } void WorldClient::lightingMain() { @@ -1658,11 +1672,8 @@ void WorldClient::lightingMain() { if (m_stopLightingThread) return; - MutexLocker mapLocker(m_lightMapMutex); int64_t start = Time::monotonicMicroseconds(); - lightingTileGather(); - m_lightingCalculator.calculate(m_lightMap); - mapLocker.unlock(); + lightingCalc(); LogMap::set("client_render_world_async_light_calc", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start)); } } |