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-rw-r--r--source/game/StarWorldClient.cpp129
1 files changed, 82 insertions, 47 deletions
diff --git a/source/game/StarWorldClient.cpp b/source/game/StarWorldClient.cpp
index 25e5ae7..f9ad833 100644
--- a/source/game/StarWorldClient.cpp
+++ b/source/game/StarWorldClient.cpp
@@ -322,23 +322,27 @@ TileModificationList WorldClient::applyTileModifications(TileModificationList co
if (!inWorld())
return {};
- auto extraCheck = [this](Vec2I pos, TileModification) {
- return !isTileProtected(pos);
- };
-
- // thanks to new prediction: do it aggressively until no changes occur
- auto result = WorldImpl::splitTileModifications(m_entityMap, modificationList, allowEntityOverlap, m_tileGetterFunction, extraCheck);
- while (true) {
- if (!result.first.empty()) {
- informTilePredictions(result.first);
- m_outgoingPackets.append(make_shared<ModifyTileListPacket>(result.first, true));
-
- auto list = move(result.second);
- result = WorldImpl::splitTileModifications(m_entityMap, list, allowEntityOverlap, m_tileGetterFunction, extraCheck);
+ // thanks to new prediction: do each one by one so that previous modifications affect placeability
+
+ TileModificationList success;
+ TileModificationList failures;
+ for (auto const& pair : modificationList) {
+ if (!isTileProtected(pair.first)) {
+ auto result = WorldImpl::validateTileModification(m_entityMap, pair.first, pair.second, allowEntityOverlap, m_tileGetterFunction);
+
+ if (result.first) {
+ informTilePrediction(pair.first, pair.second);
+ success.append(pair);
+ continue;
+ }
}
- else
- return result.second;
+ failures.append(pair);
}
+
+ if (!success.empty())
+ m_outgoingPackets.append(make_shared<ModifyTileListPacket>(move(success), true));
+
+ return failures;
}
float WorldClient::gravity(Vec2F const& pos) const {
@@ -817,8 +821,41 @@ void WorldClient::handleIncomingPackets(List<PacketPtr> const& packets) {
// player, but this may not be true in the future. In the future, there
// may be context hints with tile modifications to figure out what to do
// with failures.
- for (auto modification : tileModificationFailure->modifications) {
- m_predictedTiles.remove(modification.first);
+ for (auto& modification : tileModificationFailure->modifications) {
+ auto findPrediction = m_predictedTiles.find(modification.first);
+ if (findPrediction != m_predictedTiles.end()) {
+ auto& p = findPrediction->second;
+ if (auto placeMaterial = modification.second.ptr<PlaceMaterial>()) {
+ if (placeMaterial->layer == TileLayer::Foreground) {
+ p.foreground.reset();
+ p.foregroundHueShift.reset();
+ }
+ else {
+ p.background.reset();
+ p.backgroundHueShift.reset();
+ }
+ } else if (auto placeMod = modification.second.ptr<PlaceMod>()) {
+ if (placeMod->layer == TileLayer::Foreground) {
+ p.foregroundMod.reset();
+ p.foregroundModHueShift.reset();
+ }
+ else {
+ p.backgroundMod.reset();
+ p.backgroundModHueShift.reset();
+ }
+ } else if (auto placeColor = modification.second.ptr<PlaceMaterialColor>()) {
+ if (placeColor->layer == TileLayer::Foreground)
+ p.foregroundColorVariant.reset();
+ else
+ p.backgroundColorVariant.reset();
+ } else if (auto placeLiquid = modification.second.ptr<PlaceLiquid>()) {
+ p.liquid.reset();
+ }
+
+ if (!p)
+ m_predictedTiles.erase(findPrediction);
+ }
+
if (auto placeMaterial = modification.second.ptr<PlaceMaterial>()) {
auto stack = materialDatabase->materialItemDrop(placeMaterial->material);
tryGiveMainPlayerItem(itemDatabase->item(stack));
@@ -2148,39 +2185,37 @@ void WorldClient::renderCollisionDebug() {
}
}
-void WorldClient::informTilePredictions(TileModificationList const& modifications) {
+void WorldClient::informTilePrediction(Vec2I const& pos, TileModification const& modification) {
auto now = Time::monotonicMilliseconds();
- for (auto& pair : modifications) {
- auto& p = m_predictedTiles[pair.first];
- p.time = now;
- if (auto placeMaterial = pair.second.ptr<PlaceMaterial>()) {
- if (placeMaterial->layer == TileLayer::Foreground) {
- p.foreground = placeMaterial->material;
- p.foregroundHueShift = placeMaterial->materialHueShift;
- } else {
- p.background = placeMaterial->material;
- p.backgroundHueShift = placeMaterial->materialHueShift;
- }
- }
- else if (auto placeMod = pair.second.ptr<PlaceMod>()) {
- if (placeMod->layer == TileLayer::Foreground)
- p.foregroundMod = placeMod->mod;
- else
- p.backgroundMod = placeMod->mod;
- }
- else if (auto placeColor = pair.second.ptr<PlaceMaterialColor>()) {
- if (placeColor->layer == TileLayer::Foreground)
- p.foregroundColorVariant = placeColor->color;
- else
- p.backgroundColorVariant = placeColor->color;
- }
- else if (auto placeLiquid = pair.second.ptr<PlaceLiquid>()) {
- if (!p.liquid || p.liquid->liquid != placeLiquid->liquid)
- p.liquid = LiquidLevel(placeLiquid->liquid, placeLiquid->liquidLevel);
- else
- p.liquid->level += placeLiquid->liquidLevel;
+ auto& p = m_predictedTiles[pos];
+ p.time = now;
+ if (auto placeMaterial = modification.ptr<PlaceMaterial>()) {
+ if (placeMaterial->layer == TileLayer::Foreground) {
+ p.foreground = placeMaterial->material;
+ p.foregroundHueShift = placeMaterial->materialHueShift;
+ } else {
+ p.background = placeMaterial->material;
+ p.backgroundHueShift = placeMaterial->materialHueShift;
}
}
+ else if (auto placeMod = modification.ptr<PlaceMod>()) {
+ if (placeMod->layer == TileLayer::Foreground)
+ p.foregroundMod = placeMod->mod;
+ else
+ p.backgroundMod = placeMod->mod;
+ }
+ else if (auto placeColor = modification.ptr<PlaceMaterialColor>()) {
+ if (placeColor->layer == TileLayer::Foreground)
+ p.foregroundColorVariant = placeColor->color;
+ else
+ p.backgroundColorVariant = placeColor->color;
+ }
+ else if (auto placeLiquid = modification.ptr<PlaceLiquid>()) {
+ if (!p.liquid || p.liquid->liquid != placeLiquid->liquid)
+ p.liquid = LiquidLevel(placeLiquid->liquid, placeLiquid->liquidLevel);
+ else
+ p.liquid->level += placeLiquid->liquidLevel;
+ }
}
void WorldClient::setupForceRegions() {