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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-30 05:55:41 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-30 05:55:41 +1000 |
commit | fd5247321f36e7cb50dd90cb9bd1b5d60a3a289f (patch) | |
tree | 8603fa144341728da19da8df5d6790be792ceef1 /source/rendering/StarEnvironmentPainter.cpp | |
parent | d5fbd2001b0ad3591a7f969dfd75c809ab55b40e (diff) |
Split world & interface shaders
Diffstat (limited to 'source/rendering/StarEnvironmentPainter.cpp')
-rw-r--r-- | source/rendering/StarEnvironmentPainter.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/rendering/StarEnvironmentPainter.cpp b/source/rendering/StarEnvironmentPainter.cpp index 94bf364..6d1f029 100644 --- a/source/rendering/StarEnvironmentPainter.cpp +++ b/source/rendering/StarEnvironmentPainter.cpp @@ -231,6 +231,7 @@ void EnvironmentPainter::renderSky(Vec2F const& screenSize, SkyRenderData const& m_renderer->flush(); } +// TODO: Fix this to work with decimal zoom levels. Currently, the clouds shake rapidly when interpolating between zoom levels. void EnvironmentPainter::renderParallaxLayers( Vec2F parallaxWorldPosition, WorldCamera const& camera, ParallaxLayers const& layers, SkyRenderData const& sky) { |