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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-30 05:55:41 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-30 05:55:41 +1000
commitfd5247321f36e7cb50dd90cb9bd1b5d60a3a289f (patch)
tree8603fa144341728da19da8df5d6790be792ceef1 /source/rendering/StarEnvironmentPainter.cpp
parentd5fbd2001b0ad3591a7f969dfd75c809ab55b40e (diff)
Split world & interface shaders
Diffstat (limited to 'source/rendering/StarEnvironmentPainter.cpp')
-rw-r--r--source/rendering/StarEnvironmentPainter.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/rendering/StarEnvironmentPainter.cpp b/source/rendering/StarEnvironmentPainter.cpp
index 94bf364..6d1f029 100644
--- a/source/rendering/StarEnvironmentPainter.cpp
+++ b/source/rendering/StarEnvironmentPainter.cpp
@@ -231,6 +231,7 @@ void EnvironmentPainter::renderSky(Vec2F const& screenSize, SkyRenderData const&
m_renderer->flush();
}
+// TODO: Fix this to work with decimal zoom levels. Currently, the clouds shake rapidly when interpolating between zoom levels.
void EnvironmentPainter::renderParallaxLayers(
Vec2F parallaxWorldPosition, WorldCamera const& camera, ParallaxLayers const& layers, SkyRenderData const& sky) {