From fd5247321f36e7cb50dd90cb9bd1b5d60a3a289f Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Fri, 30 Jun 2023 05:55:41 +1000 Subject: Split world & interface shaders --- source/rendering/StarEnvironmentPainter.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source/rendering/StarEnvironmentPainter.cpp') diff --git a/source/rendering/StarEnvironmentPainter.cpp b/source/rendering/StarEnvironmentPainter.cpp index 94bf364..6d1f029 100644 --- a/source/rendering/StarEnvironmentPainter.cpp +++ b/source/rendering/StarEnvironmentPainter.cpp @@ -231,6 +231,7 @@ void EnvironmentPainter::renderSky(Vec2F const& screenSize, SkyRenderData const& m_renderer->flush(); } +// TODO: Fix this to work with decimal zoom levels. Currently, the clouds shake rapidly when interpolating between zoom levels. void EnvironmentPainter::renderParallaxLayers( Vec2F parallaxWorldPosition, WorldCamera const& camera, ParallaxLayers const& layers, SkyRenderData const& sky) { -- cgit v1.2.3