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authorKae <80987908+Novaenia@users.noreply.github.com>2024-04-02 13:39:34 +1100
committerKae <80987908+Novaenia@users.noreply.github.com>2024-04-02 13:39:34 +1100
commit662f12da9624435b1850b424817879f12b7a30b2 (patch)
treed43af674451d2247b91b2e3b9fa3f3e4b4181423 /source/game/scripting/StarUniverseServerLuaBindings.hpp
parent40698751e79d119e1ae37ea605b320961d6b597a (diff)
improvements to universe.sendPacket and world.sendPacket
adds necessary clientsMutex lock, and returns false if sending failed
Diffstat (limited to 'source/game/scripting/StarUniverseServerLuaBindings.hpp')
-rw-r--r--source/game/scripting/StarUniverseServerLuaBindings.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/scripting/StarUniverseServerLuaBindings.hpp b/source/game/scripting/StarUniverseServerLuaBindings.hpp
index b5ce8b9..8fe0bf5 100644
--- a/source/game/scripting/StarUniverseServerLuaBindings.hpp
+++ b/source/game/scripting/StarUniverseServerLuaBindings.hpp
@@ -25,7 +25,7 @@ namespace LuaBindings {
bool isWorldActive(UniverseServer* universe, String const& worldId);
StringList activeWorlds(UniverseServer* universe);
RpcThreadPromise<Json> sendWorldMessage(UniverseServer* universe, String const& worldId, String const& message, LuaVariadic<Json> args);
- void sendPacket(UniverseServer* universe, ConnectionId clientId, String const& packetTypeName, Json const& args);
+ bool sendPacket(UniverseServer* universe, ConnectionId clientId, String const& packetTypeName, Json const& args);
String clientWorld(UniverseServer* universe, ConnectionId clientId);
}
}