From 662f12da9624435b1850b424817879f12b7a30b2 Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Tue, 2 Apr 2024 13:39:34 +1100 Subject: improvements to universe.sendPacket and world.sendPacket adds necessary clientsMutex lock, and returns false if sending failed --- source/game/scripting/StarUniverseServerLuaBindings.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/game/scripting/StarUniverseServerLuaBindings.hpp') diff --git a/source/game/scripting/StarUniverseServerLuaBindings.hpp b/source/game/scripting/StarUniverseServerLuaBindings.hpp index b5ce8b9..8fe0bf5 100644 --- a/source/game/scripting/StarUniverseServerLuaBindings.hpp +++ b/source/game/scripting/StarUniverseServerLuaBindings.hpp @@ -25,7 +25,7 @@ namespace LuaBindings { bool isWorldActive(UniverseServer* universe, String const& worldId); StringList activeWorlds(UniverseServer* universe); RpcThreadPromise sendWorldMessage(UniverseServer* universe, String const& worldId, String const& message, LuaVariadic args); - void sendPacket(UniverseServer* universe, ConnectionId clientId, String const& packetTypeName, Json const& args); + bool sendPacket(UniverseServer* universe, ConnectionId clientId, String const& packetTypeName, Json const& args); String clientWorld(UniverseServer* universe, ConnectionId clientId); } } -- cgit v1.2.3