diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-09-02 22:17:26 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-09-02 22:17:26 +1000 |
commit | ac7577b4df91fbf31541f203e88eccb64b98365a (patch) | |
tree | bc69420c0cab776c49b27deeb93d9d2ffaff75c7 /source/game/scripting/StarPlayerLuaBindings.cpp | |
parent | 566b0f4d362fb2858fe76dca805c4d2930da0f27 (diff) |
Rename Keypad enums
noticed keypad binds were named like this in SE (probably due to using the names given by SDL there) and it's nicer anyway. better do this sooner than later.
Diffstat (limited to 'source/game/scripting/StarPlayerLuaBindings.cpp')
-rw-r--r-- | source/game/scripting/StarPlayerLuaBindings.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/game/scripting/StarPlayerLuaBindings.cpp b/source/game/scripting/StarPlayerLuaBindings.cpp index 3a75b28..a6da4cc 100644 --- a/source/game/scripting/StarPlayerLuaBindings.cpp +++ b/source/game/scripting/StarPlayerLuaBindings.cpp @@ -229,6 +229,10 @@ LuaCallbacks LuaBindings::makePlayerCallbacks(Player* player) { return luaTupleReturn(HumanoidEmoteNames.getRight(currentEmote.first), currentEmote.second); }); + callbacks.registerCallback("currentState", [player]() { + return Player::StateNames.getRight(player->currentState()); + }); + callbacks.registerCallback("aimPosition", [player]() { return player->aimPosition(); }); callbacks.registerCallback("id", [player]() { return player->entityId(); }); |