From ac7577b4df91fbf31541f203e88eccb64b98365a Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Mon, 2 Sep 2024 22:17:26 +1000 Subject: Rename Keypad enums noticed keypad binds were named like this in SE (probably due to using the names given by SDL there) and it's nicer anyway. better do this sooner than later. --- source/game/scripting/StarPlayerLuaBindings.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/game/scripting/StarPlayerLuaBindings.cpp') diff --git a/source/game/scripting/StarPlayerLuaBindings.cpp b/source/game/scripting/StarPlayerLuaBindings.cpp index 3a75b28..a6da4cc 100644 --- a/source/game/scripting/StarPlayerLuaBindings.cpp +++ b/source/game/scripting/StarPlayerLuaBindings.cpp @@ -229,6 +229,10 @@ LuaCallbacks LuaBindings::makePlayerCallbacks(Player* player) { return luaTupleReturn(HumanoidEmoteNames.getRight(currentEmote.first), currentEmote.second); }); + callbacks.registerCallback("currentState", [player]() { + return Player::StateNames.getRight(player->currentState()); + }); + callbacks.registerCallback("aimPosition", [player]() { return player->aimPosition(); }); callbacks.registerCallback("id", [player]() { return player->entityId(); }); -- cgit v1.2.3