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authorKae <80987908+Novaenia@users.noreply.github.com>2024-04-01 10:30:03 +1100
committerKae <80987908+Novaenia@users.noreply.github.com>2024-04-01 10:30:03 +1100
commit02632b248c9fcf9c71d9099e2ac857d8b3d44393 (patch)
treead7b7ff23d7671ae5fd283f8ac0b7291dde2bd8a /source/game/StarWorldServer.cpp
parentb556f714735a912dcf48257bccfda615855f3695 (diff)
Fix more cases of tile collision not taking object material spaces into account
Fixes #53
Diffstat (limited to 'source/game/StarWorldServer.cpp')
-rw-r--r--source/game/StarWorldServer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarWorldServer.cpp b/source/game/StarWorldServer.cpp
index d4f4a63..ad3b555 100644
--- a/source/game/StarWorldServer.cpp
+++ b/source/game/StarWorldServer.cpp
@@ -783,7 +783,7 @@ CollisionKind WorldServer::tileCollisionKind(Vec2I const& pos) const {
void WorldServer::forEachCollisionBlock(RectI const& region, function<void(CollisionBlock const&)> const& iterator) const {
const_cast<WorldServer*>(this)->freshenCollision(region);
m_tileArray->tileEach(region, [iterator](Vec2I const& pos, ServerTile const& tile) {
- if (tile.collision == CollisionKind::Null) {
+ if (tile.getCollision() == CollisionKind::Null) {
iterator(CollisionBlock::nullBlock(pos));
} else {
starAssert(!tile.collisionCacheDirty);