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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-01 10:30:03 +1100 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-01 10:30:03 +1100 |
commit | 02632b248c9fcf9c71d9099e2ac857d8b3d44393 (patch) | |
tree | ad7b7ff23d7671ae5fd283f8ac0b7291dde2bd8a /source/game/StarWorldServer.cpp | |
parent | b556f714735a912dcf48257bccfda615855f3695 (diff) |
Fix more cases of tile collision not taking object material spaces into account
Fixes #53
Diffstat (limited to 'source/game/StarWorldServer.cpp')
-rw-r--r-- | source/game/StarWorldServer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarWorldServer.cpp b/source/game/StarWorldServer.cpp index d4f4a63..ad3b555 100644 --- a/source/game/StarWorldServer.cpp +++ b/source/game/StarWorldServer.cpp @@ -783,7 +783,7 @@ CollisionKind WorldServer::tileCollisionKind(Vec2I const& pos) const { void WorldServer::forEachCollisionBlock(RectI const& region, function<void(CollisionBlock const&)> const& iterator) const { const_cast<WorldServer*>(this)->freshenCollision(region); m_tileArray->tileEach(region, [iterator](Vec2I const& pos, ServerTile const& tile) { - if (tile.collision == CollisionKind::Null) { + if (tile.getCollision() == CollisionKind::Null) { iterator(CollisionBlock::nullBlock(pos)); } else { starAssert(!tile.collisionCacheDirty); |