From 02632b248c9fcf9c71d9099e2ac857d8b3d44393 Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Mon, 1 Apr 2024 10:30:03 +1100 Subject: Fix more cases of tile collision not taking object material spaces into account Fixes #53 --- source/game/StarWorldServer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/game/StarWorldServer.cpp') diff --git a/source/game/StarWorldServer.cpp b/source/game/StarWorldServer.cpp index d4f4a63..ad3b555 100644 --- a/source/game/StarWorldServer.cpp +++ b/source/game/StarWorldServer.cpp @@ -783,7 +783,7 @@ CollisionKind WorldServer::tileCollisionKind(Vec2I const& pos) const { void WorldServer::forEachCollisionBlock(RectI const& region, function const& iterator) const { const_cast(this)->freshenCollision(region); m_tileArray->tileEach(region, [iterator](Vec2I const& pos, ServerTile const& tile) { - if (tile.collision == CollisionKind::Null) { + if (tile.getCollision() == CollisionKind::Null) { iterator(CollisionBlock::nullBlock(pos)); } else { starAssert(!tile.collisionCacheDirty); -- cgit v1.2.3