diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-11-25 23:36:36 +1100 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-11-25 23:36:36 +1100 |
commit | 8181cff72e7f79296548eb75000746cae34bf032 (patch) | |
tree | af73f921eb3d7ab67a4adf3f0019dbc9547044e4 /source/game/StarWorldClient.cpp | |
parent | f3c7bd1d5e5b4d890ea11f4ee1bff3a978a40103 (diff) |
Hopefully fix the rare lightmap flicker
Diffstat (limited to 'source/game/StarWorldClient.cpp')
-rw-r--r-- | source/game/StarWorldClient.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/source/game/StarWorldClient.cpp b/source/game/StarWorldClient.cpp index 470ff42..b2a79fb 100644 --- a/source/game/StarWorldClient.cpp +++ b/source/game/StarWorldClient.cpp @@ -1403,7 +1403,7 @@ void WorldClient::collectLiquid(List<Vec2I> const& tilePositions, LiquidId liqui } void WorldClient::waitForLighting(Image* out) { - MutexLocker lock(m_lightingMutex); + MutexLocker lock(m_lightMapMutex); if (out) *out = move(m_lightMap); } @@ -1648,22 +1648,18 @@ void WorldClient::lightingTileGather() { } void WorldClient::lightingMain() { + MutexLocker condLocker(m_lightingMutex); while (true) { - MutexLocker locker(m_lightingMutex); - m_lightingCond.wait(m_lightingMutex); if (m_stopLightingThread) return; + MutexLocker mapLocker(m_lightMapMutex); int64_t start = Time::monotonicMicroseconds(); lightingTileGather(); m_lightingCalculator.calculate(m_lightMap); + mapLocker.unlock(); LogMap::set("client_render_world_async_light_calc", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start)); - - continue; - - locker.unlock(); - Thread::yield(); } } |