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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-03 16:04:17 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-03 16:04:17 +1000
commit11e00a8dedd8f430f6528d2852169d134c17367a (patch)
treeb8a8bb9fdf7e29f48777c0abebb3d7c8449d0a4c /source/game/StarWorldClient.cpp
parent8ee9c97f54b210f9bb74b6a3c4f32f91b1620f13 (diff)
Change debug render time logging to use microseconds
Diffstat (limited to 'source/game/StarWorldClient.cpp')
-rw-r--r--source/game/StarWorldClient.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/game/StarWorldClient.cpp b/source/game/StarWorldClient.cpp
index 486105a..d1c9390 100644
--- a/source/game/StarWorldClient.cpp
+++ b/source/game/StarWorldClient.cpp
@@ -1452,13 +1452,13 @@ void WorldClient::lightingMain() {
return;
if (m_renderData) {
- int64_t start = Time::monotonicMilliseconds();
+ int64_t start = Time::monotonicMicroseconds();
lightingTileGather();
m_lightingCalculator.calculate(m_renderData->lightMap);
m_renderData = nullptr;
- LogMap::set("render_light_calc", strf("{}ms", Time::monotonicMilliseconds() - start));
+ LogMap::set("render_world_async_lighting_calc_time", strf(u8"{:05d}s", Time::monotonicMicroseconds() - start));
}
m_lightingCond.wait(m_lightingMutex);