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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/game/StarTechController.hpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/game/StarTechController.hpp')
-rw-r--r--source/game/StarTechController.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/game/StarTechController.hpp b/source/game/StarTechController.hpp
index 584cf5d..03fa61f 100644
--- a/source/game/StarTechController.hpp
+++ b/source/game/StarTechController.hpp
@@ -64,8 +64,8 @@ public:
void setAimPosition(Vec2F const& aimPosition);
- void tickMaster();
- void tickSlave();
+ void tickMaster(float dt);
+ void tickSlave(float dt);
Maybe<ParentState> parentState() const;
DirectivesGroup const& parentDirectives() const;
@@ -133,7 +133,7 @@ private:
void initializeModules();
void resetMoves();
- void updateAnimators();
+ void updateAnimators(float dt);
LuaCallbacks makeTechCallbacks(TechModule& techModule);