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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/game/StarSystemWorldServerThread.cpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/game/StarSystemWorldServerThread.cpp')
-rw-r--r--source/game/StarSystemWorldServerThread.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarSystemWorldServerThread.cpp b/source/game/StarSystemWorldServerThread.cpp
index 83210a2..fb5cea5 100644
--- a/source/game/StarSystemWorldServerThread.cpp
+++ b/source/game/StarSystemWorldServerThread.cpp
@@ -89,7 +89,7 @@ void SystemWorldServerThread::update() {
p.second(m_systemWorld->clientShip(p.first).get());
if (!m_pause || *m_pause == false)
- m_systemWorld->update();
+ m_systemWorld->update(SystemWorldTimestep);
m_triggerStorage = m_systemWorld->triggeredStorage();
// important to set destinations before getting locations