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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/game/StarSystemWorldServer.cpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/game/StarSystemWorldServer.cpp')
-rw-r--r--source/game/StarSystemWorldServer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/game/StarSystemWorldServer.cpp b/source/game/StarSystemWorldServer.cpp
index ca1b828..f430bcb 100644
--- a/source/game/StarSystemWorldServer.cpp
+++ b/source/game/StarSystemWorldServer.cpp
@@ -208,12 +208,12 @@ bool SystemWorldServer::addObject(SystemObjectPtr object, bool doRangeCheck) {
return true;
}
-void SystemWorldServer::update() {
+void SystemWorldServer::update(float dt) {
for (auto p : m_ships)
- p.second->serverUpdate(this, SystemWorldTimestep);
+ p.second->serverUpdate(this, dt);
for (auto p : m_objects) {
- p.second->serverUpdate(this, SystemWorldTimestep);
+ p.second->serverUpdate(this, dt);
// don't destroy objects that still have players at them
if (p.second->shouldDestroy() && shipsAtLocation(p.first).size() == 0)