From 4b0bc220e4da1173f742a4973939b139bef562db Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Fri, 21 Jul 2023 00:58:49 +1000 Subject: Support for changing the game's timescale Context-specific (like per-world) timescales can also be added later --- source/game/StarSystemWorldServer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/game/StarSystemWorldServer.cpp') diff --git a/source/game/StarSystemWorldServer.cpp b/source/game/StarSystemWorldServer.cpp index ca1b828..f430bcb 100644 --- a/source/game/StarSystemWorldServer.cpp +++ b/source/game/StarSystemWorldServer.cpp @@ -208,12 +208,12 @@ bool SystemWorldServer::addObject(SystemObjectPtr object, bool doRangeCheck) { return true; } -void SystemWorldServer::update() { +void SystemWorldServer::update(float dt) { for (auto p : m_ships) - p.second->serverUpdate(this, SystemWorldTimestep); + p.second->serverUpdate(this, dt); for (auto p : m_objects) { - p.second->serverUpdate(this, SystemWorldTimestep); + p.second->serverUpdate(this, dt); // don't destroy objects that still have players at them if (p.second->shouldDestroy() && shipsAtLocation(p.first).size() == 0) -- cgit v1.2.3