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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/game/StarQuestManager.cpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/game/StarQuestManager.cpp')
-rw-r--r--source/game/StarQuestManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/game/StarQuestManager.cpp b/source/game/StarQuestManager.cpp
index 0807c03..6ea4689 100644
--- a/source/game/StarQuestManager.cpp
+++ b/source/game/StarQuestManager.cpp
@@ -342,7 +342,7 @@ Maybe<Json> QuestManager::receiveMessage(String const& message, bool localMessag
return result;
}
-void QuestManager::update() {
+void QuestManager::update(float dt) {
startInitialQuests();
if (m_trackedQuestId && !isActive(*m_trackedQuestId))
@@ -381,7 +381,7 @@ void QuestManager::update() {
}
}
- serverQuests().exec([](QuestPtr const& quest) { quest->update(); });
+ serverQuests().exec([dt](QuestPtr const& quest) { quest->update(dt); });
}
List<QuestPtr> QuestManager::serverQuests() const {