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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-01 10:30:03 +1100 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-01 10:30:03 +1100 |
commit | 02632b248c9fcf9c71d9099e2ac857d8b3d44393 (patch) | |
tree | ad7b7ff23d7671ae5fd283f8ac0b7291dde2bd8a /source/game/StarParticleManager.cpp | |
parent | b556f714735a912dcf48257bccfda615855f3695 (diff) |
Fix more cases of tile collision not taking object material spaces into account
Fixes #53
Diffstat (limited to 'source/game/StarParticleManager.cpp')
-rw-r--r-- | source/game/StarParticleManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarParticleManager.cpp b/source/game/StarParticleManager.cpp index 6ba0dbf..4629567 100644 --- a/source/game/StarParticleManager.cpp +++ b/source/game/StarParticleManager.cpp @@ -49,7 +49,7 @@ void ParticleManager::update(float dt, RectF const& cullRegion, float wind) { Vec2I pos(particle.position.floor()); TileType tiletype; auto const& tile = m_tileSectorArray->tile(pos); - if (isSolidColliding(tile.collision)) + if (isSolidColliding(tile.getCollision())) tiletype = TileType::Colliding; else if (tile.liquid.level > 0.5f) tiletype = TileType::Water; |