From 02632b248c9fcf9c71d9099e2ac857d8b3d44393 Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Mon, 1 Apr 2024 10:30:03 +1100 Subject: Fix more cases of tile collision not taking object material spaces into account Fixes #53 --- source/game/StarParticleManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/game/StarParticleManager.cpp') diff --git a/source/game/StarParticleManager.cpp b/source/game/StarParticleManager.cpp index 6ba0dbf..4629567 100644 --- a/source/game/StarParticleManager.cpp +++ b/source/game/StarParticleManager.cpp @@ -49,7 +49,7 @@ void ParticleManager::update(float dt, RectF const& cullRegion, float wind) { Vec2I pos(particle.position.floor()); TileType tiletype; auto const& tile = m_tileSectorArray->tile(pos); - if (isSolidColliding(tile.collision)) + if (isSolidColliding(tile.getCollision())) tiletype = TileType::Colliding; else if (tile.liquid.level > 0.5f) tiletype = TileType::Water; -- cgit v1.2.3