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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/game/StarEffectSourceDatabase.cpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/game/StarEffectSourceDatabase.cpp')
-rw-r--r--source/game/StarEffectSourceDatabase.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/game/StarEffectSourceDatabase.cpp b/source/game/StarEffectSourceDatabase.cpp
index 5ef83de..fe65a2a 100644
--- a/source/game/StarEffectSourceDatabase.cpp
+++ b/source/game/StarEffectSourceDatabase.cpp
@@ -72,8 +72,8 @@ void EffectSource::stop() {
m_stop = true;
}
-void EffectSource::tick() {
- m_timer -= WorldTimestep;
+void EffectSource::tick(float dt) {
+ m_timer -= dt;
if ((m_timer <= 0) && m_loops) {
m_timer = m_loopDuration + m_durationVariance * Random::randf(-0.5f, 0.5f);
m_loopTick = true;