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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/frontend/StarWireInterface.hpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/frontend/StarWireInterface.hpp')
-rw-r--r--source/frontend/StarWireInterface.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/frontend/StarWireInterface.hpp b/source/frontend/StarWireInterface.hpp
index 6c124a7..f1c44d2 100644
--- a/source/frontend/StarWireInterface.hpp
+++ b/source/frontend/StarWireInterface.hpp
@@ -16,7 +16,7 @@ public:
WirePane(WorldClientPtr worldClient, PlayerPtr player, WorldPainterPtr worldPainter);
virtual ~WirePane() {}
- virtual void update() override;
+ virtual void update(float dt) override;
virtual bool sendEvent(InputEvent const& event) override;
virtual SwingResult swing(WorldGeometry const& geometry, Vec2F position, FireMode mode) override;