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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/frontend/StarTeleportDialog.cpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/frontend/StarTeleportDialog.cpp')
-rw-r--r--source/frontend/StarTeleportDialog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/frontend/StarTeleportDialog.cpp b/source/frontend/StarTeleportDialog.cpp
index 76f0310..01c6a69 100644
--- a/source/frontend/StarTeleportDialog.cpp
+++ b/source/frontend/StarTeleportDialog.cpp
@@ -120,7 +120,7 @@ TeleportDialog::TeleportDialog(UniverseClientPtr client,
fetchChild<ButtonWidget>("btnTeleport")->setEnabled(destList->selectedItem() != NPos);
}
-void TeleportDialog::tick() {
+void TeleportDialog::tick(float dt) {
if (!m_client->worldClient()->playerCanReachEntity(m_sourceEntityId))
dismiss();
}