diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-07-21 00:58:49 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-07-21 00:58:49 +1000 |
commit | 4b0bc220e4da1173f742a4973939b139bef562db (patch) | |
tree | 0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/frontend/StarCinematic.cpp | |
parent | 607be749451aa40e3619e7ceab0927d1fcec8233 (diff) |
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/frontend/StarCinematic.cpp')
-rw-r--r-- | source/frontend/StarCinematic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/frontend/StarCinematic.cpp b/source/frontend/StarCinematic.cpp index bf39bd0..40fc8d1 100644 --- a/source/frontend/StarCinematic.cpp +++ b/source/frontend/StarCinematic.cpp @@ -103,7 +103,7 @@ void Cinematic::setPlayer(PlayerPtr player) { m_player = player; } -void Cinematic::update() { +void Cinematic::update(float dt) { m_currentTimeSkip = {}; for (auto timeSkip : m_timeSkips) { if (currentTimecode() >= timeSkip.availableTime && currentTimecode() < timeSkip.skipToTime) |