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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/frontend/StarCharCreation.cpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/frontend/StarCharCreation.cpp')
-rw-r--r--source/frontend/StarCharCreation.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/frontend/StarCharCreation.cpp b/source/frontend/StarCharCreation.cpp
index d873a72..440902c 100644
--- a/source/frontend/StarCharCreation.cpp
+++ b/source/frontend/StarCharCreation.cpp
@@ -183,13 +183,13 @@ void CharCreationPane::randomize() {
changed();
}
-void CharCreationPane::tick() {
- Pane::tick();
+void CharCreationPane::tick(float dt) {
+ Pane::tick(dt);
if (!active())
return;
if (!m_previewPlayer)
return;
- m_previewPlayer->animatePortrait();
+ m_previewPlayer->animatePortrait(dt);
}
bool CharCreationPane::sendEvent(InputEvent const& event) {