1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
|
#include "StarTilePainter.hpp"
#include "StarLexicalCast.hpp"
#include "StarJsonExtra.hpp"
#include "StarXXHash.hpp"
#include "StarMaterialDatabase.hpp"
#include "StarLiquidsDatabase.hpp"
#include "StarAssets.hpp"
#include "StarRoot.hpp"
namespace Star {
TilePainter::TilePainter(RendererPtr renderer) {
m_renderer = move(renderer);
m_textureGroup = m_renderer->createTextureGroup(TextureGroupSize::Large);
auto& root = Root::singleton();
auto assets = root.assets();
m_terrainChunkCache.setTimeToLive(assets->json("/rendering.config:chunkCacheTimeout").toInt());
m_terrainChunkCache.setTimeSmear(m_terrainChunkCache.timeToLive() / 4);
m_liquidChunkCache.setTimeToLive(assets->json("/rendering.config:chunkCacheTimeout").toInt());
m_liquidChunkCache.setTimeSmear(m_liquidChunkCache.timeToLive() / 4);
m_textureCache.setTimeToLive(assets->json("/rendering.config:textureTimeout").toInt());
m_backgroundLayerColor = jsonToColor(assets->json("/rendering.config:backgroundLayerColor")).toRgba();
m_foregroundLayerColor = jsonToColor(assets->json("/rendering.config:foregroundLayerColor")).toRgba();
m_liquidDrawLevels = jsonToVec2F(assets->json("/rendering.config:liquidDrawLevels"));
for (auto const& liquid : root.liquidsDatabase()->allLiquidSettings()) {
m_liquids.set(liquid->id, LiquidInfo{
m_renderer->createTexture(*assets->image(liquid->config.getString("texture")), TextureAddressing::Wrap),
jsonToColor(liquid->config.get("color")).toRgba(),
jsonToColor(liquid->config.get("bottomLightMix")).toRgbF(),
liquid->config.getFloat("textureMovementFactor")
});
}
}
void TilePainter::adjustLighting(WorldRenderData& renderData) const {
RectI lightRange = RectI::withSize(renderData.lightMinPosition, Vec2I(renderData.lightMap.size()));
forEachRenderTile(renderData, lightRange, [&](Vec2I const& pos, RenderTile const& tile) {
// Only adjust lighting for full tiles
float drawLevel = liquidDrawLevel(byteToFloat(tile.liquidLevel));
if (drawLevel == 0.0f)
return;
auto lightIndex = Vec2U(pos - renderData.lightMinPosition);
auto lightValue = renderData.lightMap.get(lightIndex).vec3();
auto const& liquid = m_liquids[tile.liquidId];
Vec3F tileLight = Vec3F(lightValue);
float darknessLevel = (1 - tileLight.sum() / (3.0f * 255.0f)) * drawLevel;
lightValue = Vec3B(tileLight.piecewiseMultiply(Vec3F::filled(1 - darknessLevel) + liquid.bottomLightMix * darknessLevel));
renderData.lightMap.set(lightIndex, lightValue);
});
}
void TilePainter::setup(WorldCamera const& camera, WorldRenderData& renderData) {
auto cameraCenter = camera.centerWorldPosition();
if (m_lastCameraCenter)
m_cameraPan = renderData.geometry.diff(cameraCenter, *m_lastCameraCenter);
m_lastCameraCenter = cameraCenter;
//Kae: Padded by one to fix culling issues with certain tile pieces at chunk borders, such as grass.
RectI chunkRange = RectI::integral(RectF(camera.worldTileRect().padded(1)).scaled(1.0f / RenderChunkSize));
size_t chunks = chunkRange.volume();
m_pendingTerrainChunks.resize(chunks);
m_pendingLiquidChunks.resize(chunks);
size_t i = 0;
for (int x = chunkRange.xMin(); x < chunkRange.xMax(); ++x) {
for (int y = chunkRange.yMin(); y < chunkRange.yMax(); ++y) {
size_t index = i++;
m_pendingTerrainChunks[index] = getTerrainChunk(renderData, {x, y});
m_pendingLiquidChunks [index] = getLiquidChunk(renderData, {x, y});
}
}
}
void TilePainter::renderBackground(WorldCamera const& camera) {
renderTerrainChunks(camera, TerrainLayer::Background);
}
void TilePainter::renderMidground(WorldCamera const& camera) {
renderTerrainChunks(camera, TerrainLayer::Midground);
}
void TilePainter::renderLiquid(WorldCamera const& camera) {
Mat3F transformation = Mat3F::identity();
transformation.translate(-Vec2F(camera.worldTileRect().min()));
transformation.scale(TilePixels * camera.pixelRatio());
transformation.translate(camera.tileMinScreen());
for (auto const& chunk : m_pendingLiquidChunks) {
for (auto const& p : *chunk)
m_renderer->renderBuffer(p.second, transformation);
}
m_renderer->flush();
}
void TilePainter::renderForeground(WorldCamera const& camera) {
renderTerrainChunks(camera, TerrainLayer::Foreground);
}
void TilePainter::cleanup() {
m_pendingTerrainChunks.clear();
m_pendingLiquidChunks.clear();
m_textureCache.cleanup();
m_terrainChunkCache.cleanup();
m_liquidChunkCache.cleanup();
}
size_t TilePainter::TextureKeyHash::operator()(TextureKey const& key) const {
if (key.is<MaterialPieceTextureKey>())
return hashOf(key.typeIndex(), key.get<MaterialPieceTextureKey>());
else
return hashOf(key.typeIndex(), key.get<AssetTextureKey>());
}
TilePainter::ChunkHash TilePainter::terrainChunkHash(WorldRenderData& renderData, Vec2I chunkIndex) {
XXHash3 hasher;
RectI tileRange = RectI::withSize(chunkIndex * RenderChunkSize, Vec2I::filled(RenderChunkSize)).padded(MaterialRenderProfileMaxNeighborDistance);
forEachRenderTile(renderData, tileRange, [&](Vec2I const&, RenderTile const& renderTile) {
renderTile.hashPushTerrain(hasher);
});
return hasher.digest();
}
TilePainter::ChunkHash TilePainter::liquidChunkHash(WorldRenderData& renderData, Vec2I chunkIndex) {
XXHash3 hasher;
RectI tileRange = RectI::withSize(chunkIndex * RenderChunkSize, Vec2I::filled(RenderChunkSize)).padded(MaterialRenderProfileMaxNeighborDistance);
forEachRenderTile(renderData, tileRange, [&](Vec2I const&, RenderTile const& renderTile) {
renderTile.hashPushLiquid(hasher);
});
return hasher.digest();
}
TilePainter::QuadZLevel TilePainter::materialZLevel(uint32_t zLevel, MaterialId material, MaterialHue hue, MaterialColorVariant colorVariant) {
QuadZLevel quadZLevel = 0;
quadZLevel |= (uint64_t)colorVariant;
quadZLevel |= (uint64_t)hue << 8;
quadZLevel |= (uint64_t)material << 16;
quadZLevel |= (uint64_t)zLevel << 32;
return quadZLevel;
}
TilePainter::QuadZLevel TilePainter::modZLevel(uint32_t zLevel, ModId mod, MaterialHue hue, MaterialColorVariant colorVariant) {
QuadZLevel quadZLevel = 0;
quadZLevel |= (uint64_t)colorVariant;
quadZLevel |= (uint64_t)hue << 8;
quadZLevel |= (uint64_t)mod << 16;
quadZLevel |= (uint64_t)zLevel << 32;
quadZLevel |= (uint64_t)1 << 63;
return quadZLevel;
}
TilePainter::QuadZLevel TilePainter::damageZLevel() {
return (uint64_t)(-1);
}
RenderTile const& TilePainter::getRenderTile(WorldRenderData const& renderData, Vec2I const& worldPos) {
Vec2I arrayPos = renderData.geometry.diff(worldPos, renderData.tileMinPosition);
Vec2I size = Vec2I(renderData.tiles.size());
if (arrayPos[0] >= 0 && arrayPos[1] >= 0 && arrayPos[0] < size[0] && arrayPos[1] < size[1])
return renderData.tiles(Vec2S(arrayPos));
static RenderTile defaultRenderTile = {
NullMaterialId,
NoModId,
NullMaterialId,
NoModId,
0,
0,
DefaultMaterialColorVariant,
TileDamageType::Protected,
0,
0,
0,
DefaultMaterialColorVariant,
TileDamageType::Protected,
0,
EmptyLiquidId,
0
};
return defaultRenderTile;
}
void TilePainter::renderTerrainChunks(WorldCamera const& camera, TerrainLayer terrainLayer) {
Map<QuadZLevel, List<RenderBufferPtr>> zOrderBuffers;
for (auto const& chunk : m_pendingTerrainChunks) {
for (auto const& pair : chunk->value(terrainLayer))
zOrderBuffers[pair.first].append(pair.second);
}
Mat3F transformation = Mat3F::identity();
transformation.translate(-Vec2F(camera.worldTileRect().min()));
transformation.scale(TilePixels * camera.pixelRatio());
transformation.translate(camera.tileMinScreen());
for (auto const& pair : zOrderBuffers) {
for (auto const& buffer : pair.second)
m_renderer->renderBuffer(buffer, transformation);
}
m_renderer->flush();
}
shared_ptr<TilePainter::TerrainChunk const> TilePainter::getTerrainChunk(WorldRenderData& renderData, Vec2I chunkIndex) {
pair<Vec2I, ChunkHash> chunkKey = {chunkIndex, terrainChunkHash(renderData, chunkIndex)};
return m_terrainChunkCache.get(chunkKey, [&](auto const&) {
HashMap<TerrainLayer, HashMap<QuadZLevel, List<RenderPrimitive>>> terrainPrimitives;
RectI tileRange = RectI::withSize(chunkIndex * RenderChunkSize, Vec2I::filled(RenderChunkSize));
for (int x = tileRange.xMin(); x < tileRange.xMax(); ++x) {
for (int y = tileRange.yMin(); y < tileRange.yMax(); ++y) {
bool occluded = this->produceTerrainPrimitives(terrainPrimitives[TerrainLayer::Foreground], TerrainLayer::Foreground, {x, y}, renderData);
occluded = this->produceTerrainPrimitives(terrainPrimitives[TerrainLayer::Midground], TerrainLayer::Midground, {x, y}, renderData) || occluded;
if (!occluded)
this->produceTerrainPrimitives(terrainPrimitives[TerrainLayer::Background], TerrainLayer::Background, {x, y}, renderData);
}
}
auto chunk = make_shared<TerrainChunk>();
for (auto& layerPair : terrainPrimitives) {
for (auto& zLevelPair : layerPair.second) {
auto rb = m_renderer->createRenderBuffer();
rb->set(zLevelPair.second);
(*chunk)[layerPair.first][zLevelPair.first] = move(rb);
}
}
return chunk;
});
}
shared_ptr<TilePainter::LiquidChunk const> TilePainter::getLiquidChunk(WorldRenderData& renderData, Vec2I chunkIndex) {
pair<Vec2I, ChunkHash> chunkKey = {chunkIndex, liquidChunkHash(renderData, chunkIndex)};
return m_liquidChunkCache.get(chunkKey, [&](auto const&) {
HashMap<LiquidId, List<RenderPrimitive>> liquidPrimitives;
RectI tileRange = RectI::withSize(chunkIndex * RenderChunkSize, Vec2I::filled(RenderChunkSize));
for (int x = tileRange.xMin(); x < tileRange.xMax(); ++x) {
for (int y = tileRange.yMin(); y < tileRange.yMax(); ++y)
this->produceLiquidPrimitives(liquidPrimitives, {x, y}, renderData);
}
auto chunk = make_shared<LiquidChunk>();
for (auto& p : liquidPrimitives) {
auto rb = m_renderer->createRenderBuffer();
rb->set(p.second);
chunk->set(p.first, move(rb));
}
return chunk;
});
}
bool TilePainter::produceTerrainPrimitives(HashMap<QuadZLevel, List<RenderPrimitive>>& primitives,
TerrainLayer terrainLayer, Vec2I const& pos, WorldRenderData const& renderData) {
auto& root = Root::singleton();
auto assets = Root::singleton().assets();
auto materialDatabase = root.materialDatabase();
RenderTile const& tile = getRenderTile(renderData, pos);
MaterialId material = EmptyMaterialId;
MaterialHue materialHue = 0;
MaterialHue materialColorVariant = 0;
ModId mod = NoModId;
MaterialHue modHue = 0;
float damageLevel = 0.0f;
TileDamageType damageType = TileDamageType::Protected;
Vec4B color;
bool occlude = false;
if (terrainLayer == TerrainLayer::Background) {
material = tile.background;
materialHue = tile.backgroundHueShift;
materialColorVariant = tile.backgroundColorVariant;
mod = tile.backgroundMod;
modHue = tile.backgroundModHueShift;
damageLevel = byteToFloat(tile.backgroundDamageLevel);
damageType = tile.backgroundDamageType;
color = m_backgroundLayerColor;
} else {
material = tile.foreground;
materialHue = tile.foregroundHueShift;
materialColorVariant = tile.foregroundColorVariant;
mod = tile.foregroundMod;
modHue = tile.foregroundModHueShift;
damageLevel = byteToFloat(tile.foregroundDamageLevel);
damageType = tile.foregroundDamageType;
color = m_foregroundLayerColor;
}
// render non-block colliding things in the midground
bool isBlock = BlockCollisionSet.contains(materialDatabase->materialCollisionKind(material));
if ((isBlock && terrainLayer == TerrainLayer::Midground) || (!isBlock && terrainLayer == TerrainLayer::Foreground))
return false;
auto getPieceTexture = [this, assets](MaterialId material, MaterialRenderPieceConstPtr const& piece, MaterialHue hue, bool mod) {
return m_textureCache.get(MaterialPieceTextureKey(material, piece->pieceId, hue, mod), [&](auto const&) {
String texture;
if (hue == 0)
texture = piece->texture;
else
texture = strf("{}?hueshift={}", piece->texture, materialHueToDegrees(hue));
return m_textureGroup->create(*assets->image(texture));
});
};
auto materialRenderProfile = materialDatabase->materialRenderProfile(material);
auto modRenderProfile = materialDatabase->modRenderProfile(mod);
if (materialRenderProfile) {
occlude = materialRenderProfile->occludesBehind;
uint32_t variance = staticRandomU32(renderData.geometry.xwrap(pos[0]), pos[1], (int)terrainLayer, "main");
auto& quadList = primitives[materialZLevel(materialRenderProfile->zLevel, material, materialHue, materialColorVariant)];
MaterialPieceResultList pieces;
determineMatchingPieces(pieces, &occlude, materialDatabase, materialRenderProfile->mainMatchList, renderData, pos,
terrainLayer == TerrainLayer::Background ? TileLayer::Background : TileLayer::Foreground, false);
for (auto const& piecePair : pieces) {
TexturePtr texture = getPieceTexture(material, piecePair.first, materialHue, false);
RectF textureCoords = piecePair.first->variants.get(materialColorVariant).wrap(variance);
RectF worldCoords = RectF::withSize(piecePair.second / TilePixels + Vec2F(pos), textureCoords.size() / TilePixels);
quadList.emplace_back(std::in_place_type_t<RenderQuad>(), move(texture),
worldCoords .min(),
textureCoords.min(),
Vec2F( worldCoords.xMax(), worldCoords.yMin()),
Vec2F(textureCoords.xMax(), textureCoords.yMin()),
worldCoords .max(),
textureCoords.max(),
Vec2F( worldCoords.xMin(), worldCoords.yMax()),
Vec2F(textureCoords.xMin(), textureCoords.yMax()),
color, 1.0f);
}
}
if (modRenderProfile) {
auto modColorVariant = modRenderProfile->multiColor ? materialColorVariant : 0;
uint32_t variance = staticRandomU32(renderData.geometry.xwrap(pos[0]), pos[1], (int)terrainLayer, "mod");
auto& quadList = primitives[modZLevel(modRenderProfile->zLevel, mod, modHue, modColorVariant)];
MaterialPieceResultList pieces;
determineMatchingPieces(pieces, &occlude, materialDatabase, modRenderProfile->mainMatchList, renderData, pos,
terrainLayer == TerrainLayer::Background ? TileLayer::Background : TileLayer::Foreground, true);
for (auto const& piecePair : pieces) {
auto texture = getPieceTexture(mod, piecePair.first, modHue, true);
auto& textureCoords = piecePair.first->variants.get(modColorVariant).wrap(variance);
RectF worldCoords = RectF::withSize(piecePair.second / TilePixels + Vec2F(pos), textureCoords.size() / TilePixels);
quadList.emplace_back(std::in_place_type_t<RenderQuad>(), move(texture),
worldCoords.min(), textureCoords.min(),
Vec2F(worldCoords.xMax(), worldCoords.yMin()), Vec2F(textureCoords.xMax(), textureCoords.yMin()),
worldCoords.max(), textureCoords.max(),
Vec2F(worldCoords.xMin(), worldCoords.yMax()), Vec2F(textureCoords.xMin(), textureCoords.yMax()),
color, 1.0f);
}
}
if (materialRenderProfile && damageLevel > 0 && isBlock) {
auto& quadList = primitives[damageZLevel()];
auto const& crackingImage = materialRenderProfile->damageImage(damageLevel, damageType);
TexturePtr texture = m_textureCache.get(AssetTextureKey(crackingImage.first),
[&](auto const&) { return m_textureGroup->create(*assets->image(crackingImage.first)); });
Vec2F textureSize(texture->size());
RectF textureCoords = RectF::withSize(Vec2F(), textureSize);
RectF worldCoords = RectF::withSize(crackingImage.second / TilePixels + Vec2F(pos), textureCoords.size() / TilePixels);
quadList.emplace_back(std::in_place_type_t<RenderQuad>(), move(texture),
worldCoords.min(), textureCoords.min(),
Vec2F(worldCoords.xMax(), worldCoords.yMin()), Vec2F(textureCoords.xMax(), textureCoords.yMin()),
worldCoords.max(), textureCoords.max(),
Vec2F(worldCoords.xMin(), worldCoords.yMax()), Vec2F(textureCoords.xMin(), textureCoords.yMax()),
color, 1.0f);
}
return occlude;
}
void TilePainter::produceLiquidPrimitives(HashMap<LiquidId, List<RenderPrimitive>>& primitives, Vec2I const& pos, WorldRenderData const& renderData) {
RenderTile const& tile = getRenderTile(renderData, pos);
float drawLevel = liquidDrawLevel(byteToFloat(tile.liquidLevel));
if (drawLevel <= 0.0f)
return;
RenderTile const& tileBottom = getRenderTile(renderData, pos - Vec2I(0, 1));
float bottomDrawLevel = liquidDrawLevel(byteToFloat(tileBottom.liquidLevel));
RectF worldRect;
if (tileBottom.foreground == EmptyMaterialId && bottomDrawLevel < 1.0f)
worldRect = RectF::withSize(Vec2F(pos), Vec2F::filled(1.0f)).expanded(drawLevel);
else
worldRect = RectF::withSize(Vec2F(pos), Vec2F(1.0f, drawLevel));
auto texRect = worldRect.scaled(TilePixels);
auto const& liquid = m_liquids[tile.liquidId];
primitives[tile.liquidId].emplace_back(std::in_place_type_t<RenderQuad>(), move(liquid.texture),
worldRect.min(), texRect.min(),
Vec2F(worldRect.xMax(), worldRect.yMin()), Vec2F(texRect.xMax(), texRect.yMin()),
worldRect.max(), texRect.max(),
Vec2F(worldRect.xMin(), worldRect.yMax()), Vec2F(texRect.xMin(), texRect.yMax()),
liquid.color, 1.0f);
}
bool TilePainter::determineMatchingPieces(MaterialPieceResultList& resultList, bool* occlude, MaterialDatabaseConstPtr const& materialDb, MaterialRenderMatchList const& matchList,
WorldRenderData const& renderData, Vec2I const& basePos, TileLayer layer, bool isMod) {
RenderTile const& tile = getRenderTile(renderData, basePos);
auto matchSetMatches = [&](MaterialRenderMatchConstPtr const& match) -> bool {
if (match->requiredLayer && *match->requiredLayer != layer)
return false;
if (match->matchPoints.empty())
return true;
bool matchValid = match->matchJoin == MaterialJoinType::All;
for (auto const& matchPoint : match->matchPoints) {
auto const& neighborTile = getRenderTile(renderData, basePos + matchPoint.position);
bool neighborShadowing = false;
if (layer == TileLayer::Background) {
if (auto profile = materialDb->materialRenderProfile(neighborTile.foreground))
neighborShadowing = !profile->foregroundLightTransparent;
}
MaterialHue baseHue = layer == TileLayer::Foreground ? tile.foregroundHueShift : tile.backgroundHueShift;
MaterialHue neighborHue = layer == TileLayer::Foreground ? neighborTile.foregroundHueShift : neighborTile.backgroundHueShift;
MaterialHue baseModHue = layer == TileLayer::Foreground ? tile.foregroundModHueShift : tile.backgroundModHueShift;
MaterialHue neighborModHue = layer == TileLayer::Foreground ? neighborTile.foregroundModHueShift : neighborTile.backgroundModHueShift;
MaterialId baseMaterial = layer == TileLayer::Foreground ? tile.foreground : tile.background;
MaterialId neighborMaterial = layer == TileLayer::Foreground ? neighborTile.foreground : neighborTile.background;
ModId baseMod = layer == TileLayer::Foreground ? tile.foregroundMod : tile.backgroundMod;
ModId neighborMod = layer == TileLayer::Foreground ? neighborTile.foregroundMod : neighborTile.backgroundMod;
bool rulesValid = matchPoint.rule->join == MaterialJoinType::All;
for (auto const& ruleEntry : matchPoint.rule->entries) {
bool valid = true;
if (isMod) {
if (ruleEntry.rule.is<MaterialRule::RuleEmpty>()) {
valid = neighborMod == NoModId;
} else if (ruleEntry.rule.is<MaterialRule::RuleConnects>()) {
valid = isConnectableMaterial(neighborMaterial);
} else if (ruleEntry.rule.is<MaterialRule::RuleShadows>()) {
valid = neighborShadowing;
} else if (auto equalsSelf = ruleEntry.rule.ptr<MaterialRule::RuleEqualsSelf>()) {
valid = neighborMod == baseMod;
if (equalsSelf->matchHue)
valid = valid && baseModHue == neighborModHue;
} else if (auto equalsId = ruleEntry.rule.ptr<MaterialRule::RuleEqualsId>()) {
valid = neighborMod == equalsId->id;
} else if (auto propertyEquals = ruleEntry.rule.ptr<MaterialRule::RulePropertyEquals>()) {
if (auto profile = materialDb->modRenderProfile(neighborMod))
valid = profile->ruleProperties.get(propertyEquals->propertyName, Json()) == propertyEquals->compare;
else
valid = false;
}
} else {
if (ruleEntry.rule.is<MaterialRule::RuleEmpty>()) {
valid = neighborMaterial == EmptyMaterialId;
} else if (ruleEntry.rule.is<MaterialRule::RuleConnects>()) {
valid = isConnectableMaterial(neighborMaterial);
} else if (ruleEntry.rule.is<MaterialRule::RuleShadows>()) {
valid = neighborShadowing;
} else if (auto equalsSelf = ruleEntry.rule.ptr<MaterialRule::RuleEqualsSelf>()) {
valid = neighborMaterial == baseMaterial;
if (equalsSelf->matchHue)
valid = valid && baseHue == neighborHue;
} else if (auto equalsId = ruleEntry.rule.ptr<MaterialRule::RuleEqualsId>()) {
valid = neighborMaterial == equalsId->id;
} else if (auto propertyEquals = ruleEntry.rule.ptr<MaterialRule::RulePropertyEquals>()) {
if (auto profile = materialDb->materialRenderProfile(neighborMaterial))
valid = profile->ruleProperties.get(propertyEquals->propertyName) == propertyEquals->compare;
else
valid = false;
}
}
if (ruleEntry.inverse)
valid = !valid;
if (matchPoint.rule->join == MaterialJoinType::All) {
rulesValid = valid && rulesValid;
if (!rulesValid)
break;
} else {
rulesValid = valid || rulesValid;
}
}
if (match->matchJoin == MaterialJoinType::All) {
matchValid = matchValid && rulesValid;
if (!matchValid)
return matchValid;
} else {
matchValid = matchValid || rulesValid;
}
}
return matchValid;
};
bool subMatchResult = false;
for (auto const& match : matchList) {
if (matchSetMatches(match)) {
if (match->occlude)
*occlude = match->occlude.get();
subMatchResult = true;
for (auto const& piecePair : match->resultingPieces)
resultList.append({piecePair.first, piecePair.second});
if (determineMatchingPieces(resultList, occlude, materialDb, match->subMatches, renderData, basePos, layer, isMod) && match->haltOnSubMatch)
break;
if (match->haltOnMatch)
break;
}
}
return subMatchResult;
}
float TilePainter::liquidDrawLevel(float liquidLevel) const {
return clamp((liquidLevel - m_liquidDrawLevels[0]) / (m_liquidDrawLevels[1] - m_liquidDrawLevels[0]), 0.0f, 1.0f);
}
}
|