Веб-сайт самохостера Lotigara

summaryrefslogtreecommitdiff
path: root/source/game/scripting/StarRootLuaBindings.cpp
blob: de7095081d33e8ca2bddb4a24a602a3652e32ee2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
#include "StarRootLuaBindings.hpp"
#include "StarLuaGameConverters.hpp"
#include "StarRoot.hpp"
#include "StarStoredFunctions.hpp"
#include "StarNpcDatabase.hpp"
#include "StarProjectileDatabase.hpp"
#include "StarImageMetadataDatabase.hpp"
#include "StarLiquidsDatabase.hpp"
#include "StarItemDatabase.hpp"
#include "StarTenantDatabase.hpp"
#include "StarTechDatabase.hpp"
#include "StarTreasure.hpp"
#include "StarBehaviorDatabase.hpp"
#include "StarNameGenerator.hpp"
#include "StarNpc.hpp"
#include "StarMonster.hpp"
#include "StarJsonExtra.hpp"
#include "StarBiomeDatabase.hpp"
#include "StarVersioningDatabase.hpp"
#include "StarMaterialDatabase.hpp"
#include "StarCollectionDatabase.hpp"
#include "StarBehaviorDatabase.hpp"
#include "StarDamageDatabase.hpp"
#include "StarDungeonGenerator.hpp"

namespace Star {

LuaCallbacks LuaBindings::makeRootCallbacks() {
  LuaCallbacks callbacks;

  auto root = Root::singletonPtr();

  callbacks.registerCallbackWithSignature<StringList, String>("assetsByExtension", bind(RootCallbacks::assetsByExtension, root, _1));
  callbacks.registerCallbackWithSignature<String, String>("assetData", bind(RootCallbacks::assetData, root, _1));
  callbacks.registerCallbackWithSignature<Json, String>("assetJson", bind(RootCallbacks::assetJson, root, _1));
  callbacks.registerCallbackWithSignature<Json, String, Json>("makeCurrentVersionedJson", bind(RootCallbacks::makeCurrentVersionedJson, root, _1, _2));
  callbacks.registerCallbackWithSignature<Json, Json, String>("loadVersionedJson", bind(RootCallbacks::loadVersionedJson, root, _1, _2));
  callbacks.registerCallbackWithSignature<double, String, double>("evalFunction", bind(RootCallbacks::evalFunction, root, _1, _2));
  callbacks.registerCallbackWithSignature<double, String, double, double>("evalFunction2", bind(RootCallbacks::evalFunction2, root, _1, _2, _3));
  callbacks.registerCallbackWithSignature<Vec2U, String>("imageSize", bind(RootCallbacks::imageSize, root, _1));
  callbacks.registerCallbackWithSignature<List<Vec2I>, String, Vec2F, float, bool>("imageSpaces", bind(RootCallbacks::imageSpaces, root, _1, _2, _3, _4));
  callbacks.registerCallbackWithSignature<RectU, String>("nonEmptyRegion", bind(RootCallbacks::nonEmptyRegion, root, _1));
  callbacks.registerCallbackWithSignature<Json, String>("npcConfig", bind(RootCallbacks::npcConfig, root, _1));
  callbacks.registerCallbackWithSignature<float, String>("projectileGravityMultiplier", bind(RootCallbacks::projectileGravityMultiplier, root, _1));
  callbacks.registerCallbackWithSignature<Json, String>("projectileConfig", bind(RootCallbacks::projectileConfig, root, _1));
  callbacks.registerCallbackWithSignature<Json, String>("recipesForItem", bind(RootCallbacks::recipesForItem, root, _1));
  callbacks.registerCallbackWithSignature<String, String>("itemType", bind(RootCallbacks::itemType, root, _1));
  callbacks.registerCallbackWithSignature<Json, String>("itemTags", bind(RootCallbacks::itemTags, root, _1));
  callbacks.registerCallbackWithSignature<bool, String, String>("itemHasTag", bind(RootCallbacks::itemHasTag, root, _1, _2));
  callbacks.registerCallbackWithSignature<Json, Json, Maybe<float>, Maybe<uint64_t>>("itemConfig", bind(RootCallbacks::itemConfig, root, _1, _2, _3));
  callbacks.registerCallbackWithSignature<Json, Json, Maybe<float>, Maybe<uint64_t>>("createItem", bind(RootCallbacks::createItem, root, _1, _2, _3));
  callbacks.registerCallbackWithSignature<Json, String>("tenantConfig", bind(RootCallbacks::tenantConfig, root, _1));
  callbacks.registerCallbackWithSignature<Json, StringMap<unsigned>>("getMatchingTenants", bind(RootCallbacks::getMatchingTenants, root, _1));
  callbacks.registerCallbackWithSignature<Json, LiquidId>("liquidStatusEffects", bind(RootCallbacks::liquidStatusEffects, root, _1));
  callbacks.registerCallbackWithSignature<String, String, Maybe<uint64_t>>("generateName", bind(RootCallbacks::generateName, root, _1, _2));
  callbacks.registerCallbackWithSignature<Json, String>("questConfig", bind(RootCallbacks::questConfig, root, _1));
  callbacks.registerCallbackWithSignature<JsonArray, String, String, String, float, Maybe<uint64_t>, Maybe<JsonObject>>("npcPortrait", bind(RootCallbacks::npcPortrait, root, _1, _2, _3, _4, _5, _6));
  callbacks.registerCallbackWithSignature<Json, String, String, float, Maybe<uint64_t>, Maybe<JsonObject>>("npcVariant", bind(RootCallbacks::npcVariant, root, _1, _2, _3, _4, _5));
  callbacks.registerCallbackWithSignature<JsonArray, String, Maybe<JsonObject>>("monsterPortrait", bind(RootCallbacks::monsterPortrait, root, _1, _2));
  callbacks.registerCallbackWithSignature<bool, String>("isTreasurePool", bind(RootCallbacks::isTreasurePool, root, _1));
  callbacks.registerCallbackWithSignature<JsonArray, String, float, Maybe<uint64_t>>("createTreasure", bind(RootCallbacks::createTreasure, root, _1, _2, _3));

  callbacks.registerCallbackWithSignature<Maybe<String>, String, Maybe<String>>("materialMiningSound", bind(RootCallbacks::materialMiningSound, root, _1, _2));
  callbacks.registerCallbackWithSignature<Maybe<String>, String, Maybe<String>>("materialFootstepSound", bind(RootCallbacks::materialFootstepSound, root, _1, _2));

  callbacks.registerCallback("materialConfig", [root](String const& materialName) -> Json {
      auto materialId = root->materialDatabase()->materialId(materialName);
      if (auto path = root->materialDatabase()->materialPath(materialId))
        return JsonObject{{"path", *path}, {"config", root->materialDatabase()->materialConfig(materialId).get()}};
      return {};
    });

  callbacks.registerCallback("modConfig", [root](String const& modName) -> Json {
      auto modId = root->materialDatabase()->modId(modName);
      if (auto path = root->materialDatabase()->modPath(modId))
        return JsonObject{{"path", *path}, {"config", root->materialDatabase()->modConfig(modId).get()}};
      return {};
    });

  callbacks.registerCallback("liquidConfig", [root](LuaEngine& engine, LuaValue nameOrId) -> Json {
      LiquidId liquidId;
      if (auto id = engine.luaMaybeTo<uint8_t>(nameOrId))
        liquidId = *id;
      else if (auto name = engine.luaMaybeTo<String>(nameOrId))
        liquidId = root->liquidsDatabase()->liquidId(*name);
      else
        return {};

      if (auto path = root->liquidsDatabase()->liquidPath(liquidId))
        return JsonObject{{"path", *path}, {"config", root->liquidsDatabase()->liquidConfig(liquidId).get()}};
      return {};
    });

  callbacks.registerCallback("liquidName", [root](LiquidId liquidId) -> String {
      return root->liquidsDatabase()->liquidName(liquidId);
    });

  callbacks.registerCallback("liquidId", [root](String liquidName) -> LiquidId {
      return root->liquidsDatabase()->liquidId(liquidName);
    });

  callbacks.registerCallback("monsterSkillParameter", [root](String const& skillName, String const& configParameterName) {
      return root->monsterDatabase()->skillConfigParameter(skillName, configParameterName);
    });

  callbacks.registerCallback("monsterParameters", [root](String const& monsterType, Maybe<uint64_t> seed) {
      return root->monsterDatabase()->monsterVariant(monsterType, seed.value(0)).parameters;
    });

  callbacks.registerCallback("monsterMovementSettings", [root](String const& monsterType, Maybe<uint64_t> seed) {
      return root->monsterDatabase()->monsterVariant(monsterType, seed.value(0)).movementSettings;
    });

  callbacks.registerCallback("createBiome", [root](String const& biomeName, uint64_t seed, float verticalMidPoint, float threatLevel) {
      try {
        return root->biomeDatabase()->createBiome(biomeName, seed, verticalMidPoint, threatLevel)->toJson();
      } catch (BiomeException const&) {
        return Json();
      }
    });

  callbacks.registerCallback("materialHealth", [root](String const& materialName) {
      auto materialId = root->materialDatabase()->materialId(materialName);
      return root->materialDatabase()->materialDamageParameters(materialId).totalHealth();
    });

  callbacks.registerCallback("techType", [root](String const& techName) {
      return TechTypeNames.getRight(root->techDatabase()->tech(techName).type);
    });

  callbacks.registerCallback("hasTech", [root](String const& tech) {
      return root->techDatabase()->contains(tech);
    });

  callbacks.registerCallback("techConfig", [root](String const& tech) {
      return root->techDatabase()->tech(tech).parameters;
    });

  callbacks.registerCallbackWithSignature<Maybe<String>, String>("treeStemDirectory", [root](String const& stemName) {
      return root->plantDatabase()->treeStemDirectory(stemName);
    });

  callbacks.registerCallbackWithSignature<Maybe<String>, String>("treeFoliageDirectory", [root](String const& foliageName) {
      return root->plantDatabase()->treeFoliageDirectory(foliageName);
    });

  callbacks.registerCallback("collection", [root](String const& collectionName) {
      return root->collectionDatabase()->collection(collectionName);
    });

  callbacks.registerCallback("collectables", [root](String const& collectionName) {
      return root->collectionDatabase()->collectables(collectionName);
    });

  callbacks.registerCallback("elementalResistance", [root](String const& damageKindName) -> String {
      DamageKind const& damageKind = root->damageDatabase()->damageKind(damageKindName);
      return root->damageDatabase()->elementalType(damageKind.elementalType).resistanceStat;
    });

  callbacks.registerCallback("dungeonMetadata", [root](String const& name) {
      return root->dungeonDefinitions()->getMetadata(name);
    });

  callbacks.registerCallback("systemObjectTypeConfig", [](String const& name) -> Json {
      return SystemWorld::systemObjectTypeConfig(name);
    });

  callbacks.registerCallback("itemDescriptorsMatch", [](Json const& descriptor1, Json const& descriptor2, Maybe<bool> exactMatch) -> bool {
      return ItemDescriptor(descriptor1).matches(ItemDescriptor(descriptor2), exactMatch.value(false));
    });

  return callbacks;
}

StringList LuaBindings::RootCallbacks::assetsByExtension(Root* root, String const& extension) {
  return root->assets()->scanExtension(extension);
}

String LuaBindings::RootCallbacks::assetData(Root* root, String const& path) {
  auto bytes = root->assets()->bytes(path);
  return String(bytes->ptr(), bytes->size());
}

Json LuaBindings::RootCallbacks::assetJson(Root* root, String const& path) {
  return root->assets()->json(path);
}

Json LuaBindings::RootCallbacks::makeCurrentVersionedJson(Root* root, String const& identifier, Json const& content) {
  return root->versioningDatabase()->makeCurrentVersionedJson(identifier, content).toJson();
}

Json LuaBindings::RootCallbacks::loadVersionedJson(Root* root, Json const& versionedJson, String const& identifier) {
  return root->versioningDatabase()->loadVersionedJson(VersionedJson::fromJson(versionedJson), identifier);
}

double LuaBindings::RootCallbacks::evalFunction(Root* root, String const& arg1, double arg2) {
  return root->functionDatabase()->function(arg1)->evaluate(arg2);
}

double LuaBindings::RootCallbacks::evalFunction2(Root* root, String const& arg1, double arg2, double arg3) {
  return root->functionDatabase()->function2(arg1)->evaluate(arg2, arg3);
}

Vec2U LuaBindings::RootCallbacks::imageSize(Root* root, String const& arg1) {
  return root->imageMetadataDatabase()->imageSize(arg1);
}

List<Vec2I> LuaBindings::RootCallbacks::imageSpaces(
    Root* root, String const& arg1, Vec2F const& arg2, float arg3, bool arg4) {
  return root->imageMetadataDatabase()->imageSpaces(arg1, arg2, arg3, arg4);
}

RectU LuaBindings::RootCallbacks::nonEmptyRegion(Root* root, String const& arg1) {
  return root->imageMetadataDatabase()->nonEmptyRegion(arg1);
}

Json LuaBindings::RootCallbacks::npcConfig(Root* root, String const& arg1) {
  return root->npcDatabase()->buildConfig(arg1);
}

float LuaBindings::RootCallbacks::projectileGravityMultiplier(Root* root, String const& arg1) {
  auto projectileDatabase = root->projectileDatabase();
  return projectileDatabase->gravityMultiplier(arg1);
}

Json LuaBindings::RootCallbacks::projectileConfig(Root* root, String const& arg1) {
  auto projectileDatabase = root->projectileDatabase();
  return projectileDatabase->projectileConfig(arg1);
}

Json LuaBindings::RootCallbacks::recipesForItem(Root* root, String const& arg1) {
  auto recipes = root->itemDatabase()->recipesForOutputItem(arg1);
  JsonArray result;
  for (auto recipe : recipes)
    result.append(recipe.toJson());
  return result;
}

String LuaBindings::RootCallbacks::itemType(Root* root, String const& itemName) {
  return ItemTypeNames.getRight(root->itemDatabase()->itemType(itemName));
}

Json LuaBindings::RootCallbacks::itemTags(Root* root, String const& itemName) {
  return jsonFromStringSet(root->itemDatabase()->itemTags(itemName));
}

bool LuaBindings::RootCallbacks::itemHasTag(Root* root, String const& itemName, String const& itemTag) {
  return root->itemDatabase()->itemTags(itemName).contains(itemTag);
}

Json LuaBindings::RootCallbacks::itemConfig(Root* root, Json const& descJson, Maybe<float> const& level, Maybe<uint64_t> const& seed) {
  ItemDescriptor descriptor(descJson);
  if (!root->itemDatabase()->hasItem(descriptor.name()))
    return {};
  auto config = root->itemDatabase()->itemConfig(descriptor.name(), descriptor.parameters(), level, seed);
  return JsonObject{{"directory", config.directory}, {"config", config.config}, {"parameters", config.parameters}};
}

Json LuaBindings::RootCallbacks::createItem(Root* root, Json const& descriptor, Maybe<float> const& level, Maybe<uint64_t> const& seed) {
  auto item = root->itemDatabase()->item(ItemDescriptor(descriptor), level, seed);
  return item->descriptor().toJson();
}

Json LuaBindings::RootCallbacks::tenantConfig(Root* root, String const& tenantName) {
  return root->tenantDatabase()->getTenant(tenantName)->config;
}

JsonArray LuaBindings::RootCallbacks::getMatchingTenants(Root* root, StringMap<unsigned> const& colonyTags) {
  return root->tenantDatabase()
      ->getMatchingTenants(colonyTags)
      .transformed([](TenantPtr const& tenant) { return tenant->config; });
}

Json LuaBindings::RootCallbacks::liquidStatusEffects(Root* root, LiquidId arg1) {
  if (auto liquidSettings = root->liquidsDatabase()->liquidSettings(arg1))
    return liquidSettings->statusEffects;
  return Json();
}

String LuaBindings::RootCallbacks::generateName(Root* root, String const& rulesAsset, Maybe<uint64_t> seed) {
  return root->nameGenerator()->generateName(rulesAsset, seed.value(Random::randu64()));
}

Json LuaBindings::RootCallbacks::questConfig(Root* root, String const& templateId) {
  return root->questTemplateDatabase()->questTemplate(templateId)->config;
}

JsonArray LuaBindings::RootCallbacks::npcPortrait(Root* root,
    String const& portraitMode,
    String const& species,
    String const& typeName,
    float level,
    Maybe<uint64_t> seed,
    Maybe<JsonObject> const& parameters) {
  auto npcDatabase = root->npcDatabase();
  auto npcVariant = npcDatabase->generateNpcVariant(species, typeName, level, seed.value(Random::randu64()), parameters.value(JsonObject{}));

  auto drawables = npcDatabase->npcPortrait(npcVariant, PortraitModeNames.getLeft(portraitMode));
  return drawables.transformed(mem_fn(&Drawable::toJson));
}

Json LuaBindings::RootCallbacks::npcVariant(Root* root, String const& species, String const& typeName, float level, Maybe<uint64_t> seed, Maybe<JsonObject> const& parameters) {
  auto npcDatabase = root->npcDatabase();
  auto npcVariant = npcDatabase->generateNpcVariant(
      species, typeName, level, seed.value(Random::randu64()), parameters.value(JsonObject{}));
  return npcDatabase->writeNpcVariantToJson(npcVariant);
}

JsonArray LuaBindings::RootCallbacks::monsterPortrait(Root* root, String const& typeName, Maybe<JsonObject> const& parameters) {
  auto monsterDatabase = root->monsterDatabase();
  auto seed = 0; // use a static seed to utilize caching
  auto monsterVariant = monsterDatabase->monsterVariant(typeName, seed, parameters.value(JsonObject{}));
  auto drawables = monsterDatabase->monsterPortrait(monsterVariant);
  return drawables.transformed(mem_fn(&Drawable::toJson));
}

bool LuaBindings::RootCallbacks::isTreasurePool(Root* root, String const& pool) {
  return root->treasureDatabase()->isTreasurePool(pool);
}

JsonArray LuaBindings::RootCallbacks::createTreasure(
    Root* root, String const& pool, float level, Maybe<uint64_t> seed) {
  auto treasure = root->treasureDatabase()->createTreasure(pool, level, seed.value(Random::randu64()));
  return treasure.transformed([](ItemPtr const& item) { return item->descriptor().toJson(); });
}

Maybe<String> LuaBindings::RootCallbacks::materialMiningSound(
    Root* root, String const& materialName, Maybe<String> const& modName) {
  auto materialDatabase = root->materialDatabase();
  auto materialId = materialDatabase->materialId(materialName);
  auto modId = modName.apply(bind(&MaterialDatabase::modId, materialDatabase, _1)).value(NoModId);
  auto sound = materialDatabase->miningSound(materialId, modId);
  if (sound.empty())
    return {};
  return sound;
}

Maybe<String> LuaBindings::RootCallbacks::materialFootstepSound(
    Root* root, String const& materialName, Maybe<String> const& modName) {
  auto materialDatabase = root->materialDatabase();
  auto materialId = materialDatabase->materialId(materialName);
  auto modId = modName.apply(bind(&MaterialDatabase::modId, materialDatabase, _1)).value(NoModId);
  auto sound = materialDatabase->footstepSound(materialId, modId);
  if (sound.empty())
    return {};
  return sound;
}

}